China Mobile Games and Entertainment Group Limited ("CMGE" or the
"Company") (Nasdaq:CMGE), a leading mobile game company in China,
today reported its unaudited financial results for the first
quarter ended March 31, 2014.
First Quarter 2014
Financial Highlights
- Revenues were RMB214.7 million (US$34.5 million1), compared
with RMB36.5 million in the first quarter of 2013 and RMB146.4
million in the fourth quarter of 2013. Revenues were 488.2% higher
year-over-year and 46.7% higher quarter-over-quarter.
- Operating income was RMB37.6 million (US$6.0 million), compared
with operating loss of RMB18.2 million in the first quarter of 2013
and operating income of RMB6.4 million in the fourth quarter of
2013. Operating income was RMB55.8 million higher year-over-year
and 487.5% higher quarter-over-quarter.
- Pre-tax income was RMB40.6 million (US$6.5 million), compared
with pre-tax loss of RMB20.5 million in the first quarter of 2013
and pre-tax income of RMB34.2 million in the fourth quarter of
2013. Pre-tax income was RMB61.1 million higher year-over-year
and18.7% higher quarter-over-quarter.
- Net income was RMB34.7 million (US$5.6 million), compared with
net loss of RMB21.6 million in the first quarter of 2013 and net
income of RMB35.3 million in the fourth quarter of 2013. Net income
was RMB56.3 million higher year-over-year and 1.7% lower
quarter-over-quarter. Net income was lower sequentially because net
income for the prior quarter at RMB35.3 million included other
non-operating income of RMB27.8 million while other non-operating
income for the current quarter was RMB3.0 million, and also the tax
benefit was RMB1.1 million for the prior quarter, while tax expense
of RMB6.0 million was incurred for the current quarter.
- Non-GAAP2 net income, excluding (1) share-based compensation
expenses and (2) intangible assets impairment loss, was RMB38.3
million (US$6.2 million), compared with non-GAAP net loss of
RMB13.2 million in the first quarter of 2013 and non-GAAP net
income of RMB35.6 million in the fourth quarter of 2013. Non-GAAP
net income was RMB51.5 million higher year-over-year and 7.6%
higher quarter-over-quarter.
- Basic and diluted earnings per American depositary share3
("ADS") were RMB1.26 (US$0.20) and RMB1.16
(US$0.19), respectively, compared with basic and diluted loss per
ADS of RMB1.01 in the first quarter of 2013. Basic and diluted
earnings per ADS were RMB1.28 and RMB1.18, respectively, in the
fourth quarter of 2013.
First Quarter Select Operating Data
- Total paying user accounts4 for social games were 3.6 million,
compared with 308,039 in the first quarter of 2013 and 3.2 million
in the fourth quarter of 2013. Average revenue per paying user
account ("ARPU") for social games was RMB39.8,
compared with RMB23.8 in the first quarter of 2013 and RMB36.6 in
the fourth quarter of 2013.
- Total paying user accounts5 for single-player games (excluding
single-player game bundles) were 3.5 million, compared with 4.3
million in the first quarter of 2013 and 2.8 million in the
fourth quarter of 2013. ARPU for single-player games
(excluding single-player game bundles) was RMB13.6, compared with
RMB3.4 in the first quarter of 2013 and RMB7.4 in the fourth
quarter of 2013.
- Total subscriptions6 for single-player game bundles were 1.1
million in the first quarter of 2014, compared with
1.5 million in the first quarter of 2013 and 1.1 million
in the fourth quarter of 2013. Average revenue per
subscription for single-player game bundles was RMB3.6, compared
with RMB4.7 in the first quarter of 2013 and RMB4.9 in the fourth
quarter of 2013.
1 This announcement contains translations of certain Renminbi
(RMB) amounts into U.S. dollars (US$) at specified rates solely for
the convenience of the reader. Unless otherwise noted, all
translations from RMB to U.S. dollars are made at a rate of
RMB6.2164 to US$1.00, the effective noon buying rate as of March
31, 2014 in The City of New York for cable transfers of RMB as set
forth in H.10 weekly statistical release of the Federal Reserve
Board.
2 Non-GAAP measures and related reconciliations to GAAP measures
are described in the accompanying sections titled "About Non-GAAP
Financial Measures" and "Reconciliation of Non-GAAP Financial
Measures to Comparable GAAP Measures" at the end of this press
release.
3 One ADS represents 14 Class A ordinary shares of the Company's
stock.
4 Total paying users for social games represent the number of
users (as measured by user accounts) that have purchased in-game
items for the relevant period, adjusted to eliminate
double-counting of the same user accounts.
5 Total paying users for single-player games represents (i) the
number of user accounts that have purchased in-game items for the
relevant period, adjusted to eliminate double-counting of the same
user, and (ii) the total number of games purchased through
application stores.
6 Total subscriptions represent the total number of monthly
subscriptions to our game bundles offered through mobile network
operators. A user who pays two subscription fees during one month
to subscribe to different game bundles would be counted as two
subscriptions.
Ken Xiao, chief executive officer of CMGE, said "I am delighted
to see our strong financial performance in the first quarter of
2014. I am also pleased with a number of recent structural
developments and achievements with respect to self-developed games,
game publishing, intellectual property, user acquisitions, game
engine improvement and user community development. We believe that
these developments and achievements will position our company for
long-term growth and continued financial success.
"Self-developed games: During 2014, we plan to
launch more than 20 self-developed mobile games, with the majority
to be developed based on intellectual property that CMGE has
already acquired. The first quarter of 2014 has been an intensive
period of research and development for the company. CMGE currently
has 17 game development workshops, located in Shenzhen, Guangzhou
and Beijing, of around 500 research and development employees. Our
self-developed games currently include card role-playing games,
turn-based role-playing games, action role-playing games, 3D
massively multiplayer online action role playing games and casual
games. On March 19, 2014, CMGE launched a flight shooting game that
we developed internally called Er Zhan Xiong Ying. CMCC Internet
Base considers Er Zhan Xiong Ying to be a top-notch product. This
game is the first shooting game launched through "Mobile Market
First Launch Association" which is comprised of 20 large and
popular internet platforms in China. In addition, our first
multiplayer action role-playing game, Shang Gu Dou Hun conducted
its closed beta testing in April 2014. We believe that this game
will become a great action role-playing game. The open beta testing
on this game is scheduled to take place in June 2014. Our massively
multiplayer online action role playing game, War Valley 2, its
predecessor, War Valley, was ranked as the number one mobile game
on T-Store, which is a popular app store in Korea, in terms of
downloads, for a period of time in December 2013. In addition to
these games, we also plan to launch a number of additional
self-developed games in the second quarter of 2014. Our existing
self-developed games also continue to generate solid revenue
growth. For instance, revenue from Joyful Da Ying Jia substantially
increased from the fourth quarter of 2013 to the first quarter of
2014. We believe 2014 will be a strong year for the growth of our
self-developed games. We aim to become one of the top five mobile
game developers in China."
"Publishing business: In the first quarter of
2014, we licensed many third party games for publishing, with a
focus on card, action role playing games and casual games. We have
also completed the closed beta testing of Feng Shen Ying Xiong
Bang, Bu Bu Jing Qing, Tian Tian Xuan Wu, Chuang Shi Zhi Zhan, Chao
Ji Ying Xiong, Re Xue Zhan Ji and the first launch of Ji Liu Kuai
Ting 2. The next day retention ratios during the closed beta
testing for many of these games were over 50%, and we plan to
conduct open beta testing and public beta testing in the second
quarter of 2014. In 2014, CMGE aims to publish 50 third party
mobile games. Our publishing business has benefited not only by our
wide marketing and distribution ability but also by our
management's significant experience in mobile games as well as the
company's vast analytical tools and database. These factors have
allowed us to enjoy excellent success rates in selecting which
third party games to publish.
Since the end of 2013, we have substantially boosted our
capabilities in localizing foreign games and adapting them to local
preferences, as well as marketing its games outside China. These
capabilities are supported by CMGE's strong experience in marketing
and distribution. During the first quarter of 2014, CMGE
successfully sourced Minion Rush, Eternity Warriors 3 and Barcode
Footballer. Minion Rush, developed by Gameloft S.A., is a game
derived from the movie "Despicable Me" and Eternity Warriors 3 is
an action role-playing game developed by Glu Mobile, Inc. CMGE has
obtained publishing rights to distribute these games on all Android
platforms in China, other than Qihoo 360. Barcode Footballer is a
Japanese game that we have acquired and that we plan to localize
and market in China. Barcode Footballer consistently ranks among
the top 20 mobile games in Japan, and has ranked number one in Hong
Kong for more than two months and also ranks highly in Taiwan.
In addition to localizing foreign games, CMGE has begun in
marketing its own games outside of China. CMGE has localization and
publishing teams located in Taiwan, Korea and Thailand and plans to
set up a United States office in the near future. Our successful
overseas publishing products include Wu Shuang San Guo and Monster
Island. In January 2014, our exclusively licensed game San Guo Zhi
Wei Li Jia Qiang Ban was launched in Taiwan under the name, Wu
Shuang San Guo. This game was downloaded more than 1 million times
within five days of being launched in Taiwan, and on a single day,
it had gross billings exceeding RMB500 thousand (US$80.4 thousand).
The game was also one of the top free-download games in Taiwan's
Apple App Store and one of the top downloaded games in Google Play
Taiwan. Monster Island was ranked as one of the top five
free-download games in Taiwan's Apple App Store for a period of
time. CMGE's popular licensed games currently include San Guo Zhi
Wei Li Jia Qiang Ban, Monster Island and Wu Xia Q Zhuan. These
games have also performed well domestically in China during the
first quarter of 2014, demonstrating CMGE's strong publishing
capabilities."
"Intellectual property: Beginning in the second
half of 2013, CMGE started to strategically accumulate intellectual
property in the areas of animation, television, movies, online
fiction and well-known PC/mobile games and to enter into
collaborations with providers of intellectual property in those
areas. During the first quarter of 2014, CMGE obtained the right to
produce card games based on the popular television program Feng
Shen Ying Xiong Bang. This game began open beta testing in April
2014. During April 2014, CMGE also cooperated with top television
program studios and obtained rights to produce mobile games based
on Bu Bu Jing Xin, Bu Bu Jing Qing and would obtain the right to
produce mobile games based on another well-known Chinese television
drama in the second half of 2014. The television drama, Bu Bu Jing
Xin (launched in 2011), and its sequel Bu Bu Jing Qing (launched in
April 2014), have generated top television and internet ratings. In
the area of animation, CMGE has obtained the right to develop
mobile games based on Old Master Q. This is a very popular comic
book series in Chinese speaking areas, and is one of the
best-selling comic book series in Hong Kong. Products based on Old
Master Q include movies and animation. In the second quarter of
2014, CMGE plans to announce a number of additional significant
intellectual property-related cooperations and acquisitions. We
believe that these will support the development of our
self-developed games and publishing business and help generate
long-term profit growth."
"User acquisition: Pre-installation has
historically been one of CMGE's strong strengths. In addition,
distribution of games through free Wifi networks has produced
initial positive results. We expect our game center application to
be pre-installed on over 80 million handsets in 2014. Starting from
the second half of 2013, CMGE has made significant efforts in
providing services to a number of free Wifi service providers such
as offering tailor-made mobile game center operating services as
well as our "51 PK" real time combat platform.
CMGE has entered into a strategic cooperation with Bus Online
Holdings Company Limited ("Bus Online"), which plans to invest
about RMB1 billion (US$161 million) in building a "MyWifi" platform
on public transportation. During 2014, Bus-Online expects to cover
33 cities with 150 thousand public buses CMGE will be the core
mobile game provider and operator and will launch the "51PK" real
time combat platform as a feature of this Wifi platform.
In addition, CMGE has also entered into an exclusive agreement
with Shenzhen Ju Yang Information Media Co. Ltd. to provide a game
operating platform for their "Egogo WiFi" service. This company is
a new media company specializing in online advertisement.
Furthermore, CMGE has begun cooperating with Shenzhen
Pay1pay Technology Co., Ltd. ("Pay1pay") to become the
exclusive game platform operator for "Bei Bang WiFi". Pay1pay
operates a platform called "Bei Bang" as well as a number of
physical shops that facilitate payments for various daily
activities, including mobile bill payment, plane ticket purchases
and game point purchases. Pay1pay's physical shops include
convenient stores, supermarkets and mobile retail shops which
generate significant user traffic. Currently, this company takes
advantage of its shop network coverage to set up a free Wifi
platform.
CMGE also has a strategic working relationship with Beijing
Zhong Jiao Xun Tong and Beijing Zhong Jiao Hui Neng, two free Wifi
providers in China potentially covering extensive number of public
transport customer service centers and long-range buses. CMGE is
the core game and game platform provider for these two
organizations and also provides access to its "51PK" platform.
As a result of these relationships with free Wifi providers, we
believe that CMGE will be able to promote and distribute games to
potentially hundreds of millions of Wifi users every year."
"Game Engine: CMGE's strong game engine
enhances our competitiveness for both self-developed and licensed
games. CMGE has established a strategic partnership with Beijing
Super Flash Software Co. Ltd. ("Beijing Super Flash"). This
company's "Mobimirage" game engine provides advanced 2D and 3D game
development technologies. The Mobimirage game engine provides a
complete 3D mobile game development kit and also provides one of
the most advanced tools for converting web-games into mobile games.
Games developed using Mobimirage can run smoothly on smartphones
with a 1G/512M CPU and can be directly operated across platforms
such as iPhones, Android phones and Window phones. Through the
Mobimirage game engine, Beijing SuperFlash has already successfully
produced and launched Nu Zhan Xuan Yuan, Mao Xian Wang and Re Xue
Zhan Ji. The web-based version of Re Xue Zhan Ji was licensed
exclusively by Baidu and has performed well. Because Mobimirage has
strong abilities to convert web-based games into mobile games and
has acquired a large pipeline of web games it plans to convert, we
believe that our strategic partnership will allow us to add many
more outstanding games in our pipeline portfolio, providing
additional profit opportunities."
"User community development: CMGE has invested
in Yunva Technology Co. Ltd., a company focusing on building a
one-stop mobile social network. It has two major products, YAYA Yu
Yin and WAYA Shi Pin. YAYA Yu Yin provides real time communication
and can facilitate communication in social games, supporting both
mobile phones and PCs. WAYA Shi Pin focuses on specific interest
communities. These two products have cutting edge network
communication technology and efficient data consumption. CMGE has
been working with YAYA Yu Yin and WAYA Shi Pin and expects to
launch games incorporating these products in June of 2014.
"Other recent developments: CMGE had expanded
to 1,200 employees and game portfolio of 847 games. According to
the "2014 First Quarter Mobile Game Market Analysis Report"
published by Sootoo.com, during the first quarter of 2014, CMGE had
the largest market share of game publishers, making up 18.9% of the
total. At the Global Mobile Internet Conference held in May 2014,
CMGE obtained the 2014 Global Mobile Internet Conference "Best
Mobile Game Publisher Award." In addition, our exclusively licensed
game, San Guo Zhi Wei Li Jia Qiang Ban, was awarded the "Best
Social Game Marketing Award." Finally, CMGE's CEO and CFO received
the "2013-2014 Greatest Growth Potential of Listed Internet
Company, CEO and CFO Award" by iResearch Consulting Group.
Based on our strategic positioning since the second half of 2013
and our implementation efforts during the first quarter of 2014,
CMGE has made progress in building its publishing business,
increasing its number of self-developed games, enhancing its
position in the mobile game value chain, sourcing content,
increasing user traffic and intensifying integration and
collaboration with strategic business partners. This has made CMGE
stronger and more competitive."
Mr. Ken Chang, CMGE's Chief Financial Officer, added, "I am
pleased to report that we have achieved record quarterly revenue
and operating profit during the first quarter of 2014. Overall
revenue increased by 46.7% and operating profit increased by 487.5%
sequentially. The growth was driven by the continued success of our
self-developed games as well as our publishing distribution
platform. Our operating data for both social games and
single-player games has recorded impressive growth in the first
quarter. Paying users for social games and single-player games have
increased by 15.3% and 28.1%, respectively, since the last quarter
of 2013. ARPU for social games has also increased from RMB36.6 to
RMB39.8 and for single-player games from RMB7.4 to RMB13.6. We were
also pleased to complete a successful follow-on offering in the
first quarter of 2014 which was oversubscribed and raised gross
proceeds of US$82.6 million. The proceeds from this offering will
help us invest in game development, acquire game licenses and
intellectual property and expand overseas."
"Our operating margin has improved to 17.5%, up from 4.4% in the
fourth quarter of 2013. Our operating expenses as a percentage of
revenues have decreased to 45.4% from 58.7% in the fourth quarter
of 2013. It is worth noting that during the first quarter of 2014,
selling expenses as a percentage of revenues have decreased
markedly to 26.5%, from 35.5% in the fourth quarter of 2013, due to
effective marketing efforts, cost control and an increase in
revenue scale. We expanded our top line while continuing to conduct
prudent cost control management."
First Quarter 2014
Results
Revenues
Total net revenues were RMB214.7 million (US$34.5 million), an
increase of 488.2% from RMB36.5 million during the same period last
year and an increase of 46.7% from RMB146.4 million in the
prior quarter. The sequential and year-over-year increases were due
to the strong growth of our self-developed social games, namely
Joyful Da Yin Jia, and the publishing of both third party single
player and social games. The number of paying users for our social
games increased by 15.3% and ARPU has increased from RMB36.6 to
RMB39.8 sequentially when compared to the prior quarter. The growth
is driven by our existing products such as Joyful Da Yin Jia as
well as new social game such as Eternity Warriors 3. Meanwhile, our
single player games have also recorded strong growth, with the
number of paying users increasing by 28.1% and ARPU increasing from
RMB7.4 to RMB13.6, mainly due to the success of the single player
games that we introduced, including Minion Rush and Er Zhan Xiong
Ying.
Cost of Revenues
Cost of revenues was RMB79.7 million (US$12.8 million) during
the first quarter of 2014, an increase of 262.3% from RMB22.0
million in the first quarter of 2013 and an increase of 47.6% from
RMB54.0 million in the fourth quarter of 2013. The sequential
and year-over-year increases were primarily due to the increase in
payment made to mobile carrier channels as our self-developed game
Joyful Da Yin Jia continues to grow, as well as an increase in our
single player game publishing business.
The Company's overall gross margin was 62.9% during the first
quarter of 2014, compared with 40.0% in the first quarter of 2013
and 63.1% in the fourth quarter of 2013. The year-over-year
increase was due to an increase in revenues compared to fixed
costs, which mainly consist of the amortization of intangible
assets. The overall gross margin was comparable to the prior
quarter.
Operating Expenses
Operating expenses were RMB97.4 million (US$15.7 million) during
the first quarter of 2014, compared with RMB32.8 million in the
first quarter of 2013 and RMB86.0 million in the fourth quarter of
2013. Operating expenses as a percentage of revenues decreased
sequentially as total operating expenses were relatively stable
while revenues increased. Operating expenses as a percentage of
revenues decreased year-over-year significantly as revenues
increased substantially while operating expenses increased to a
lesser scale.
Selling expenses were RMB56.9 million (US$9.2 million) in the
current quarter, compared with RMB7.6 million in the first quarter
of 2013 and RMB51.9 million for the prior quarter. Selling expenses
as a percentage of revenues was 26.5%, a decrease from 35.5% for
the prior quarter and 20.8% for the same quarter last year. Selling
expenses as a percentage of revenues decreased sequentially because
of effective marketing efforts, cost control and an increase in
revenue scale. Selling expenses as a percentage of revenues
increased year-over-year as the transition from feature phone games
to smartphone games required an increased spending on marketing.
The Company has now completed the transition from feature phone
games to smartphone games.
General and administrative expenses were RMB23.2 million (US$3.7
million) in the current quarter, compared with RMB13.8 million in
the first quarter of year 2013 and RMB14.1 million for the prior
quarter. General and administrative expenses as a percentage
of revenues were 10.8%, compared to 9.6% for the prior quarter and
37.8% for the same quarter last year. General and administrative
expenses as a percentage of revenues were comparable to the prior
quarter. General and administrative expenses as a percentage of
revenues decreased year-over-year as revenues increased
substantially while general and administrative expenses were being
controlled.
Research and development expenses were RMB17.4 million (US$2.8
million) in the current quarter, compared with RMB8.8 million in
the first quarter of year 2013 and RMB19.9 million for the prior
quarter. Research and development expenses as a percentage of
net revenues were 8.1% in the first quarter of 2014, compared with
24.0% in the first quarter of 2013 and 13.6% in the fourth quarter
of 2013. The sequential decrease was due to a year-end bonus
incurred in the prior quarter and capitalization of the R&D
expense in the current quarter. The year-over-year decrease was
because of a substantial increase in revenues.
Share-based compensation expenses totaled RMB3.6 million (US$0.6
million) during the first quarter of 2014, compared with RMB5.8
million in the first quarter of 2013 and expenses of RMB0.3 million
in the fourth quarter of 2013. The quarter-over-quarter
increase was due to the shared-based compensation granted to our
employees in the current quarter. The year-over-year decrease
was mainly due to a warrant granted to a consultant during the same
quarter last year which was one off expensed in the same quarter
last year.
Operating Income(Loss)
As a result of the above factors, the Company's operating income
was RMB37.6 million (US$6.0 million) during the first quarter of
2014, compared with operating loss of RMB18.2 million in the first
quarter of 2013, RMB55.8 million higher year-over-year and an
increase of 487.5% compared to operating income of RMB6.4 million
in the fourth quarter of 2013.
Non-GAAP operating income excluding (1) share-based compensation
and (2) intangible assets impairment loss was RMB41.2 million
(US$6.6 million) during the first quarter of 2014, compared with
non-GAAP operating loss of RMB9.7 million in the first quarter of
2013 and increase of 514.9% compared with non-GAAP operating income
of RMB6.7 million in the fourth quarter of 2013.
Contingently Returnable Consideration
Assets
There is no gain or loss from contingently returnable
consideration assets for the current quarter while the gain was
RMB16.8 million (US$2.7 million) for the prior quarter and a loss
of RMB2.8 million for the same quarter last year. The gain or
loss was primarily due to changes in fair value of the
consideration shares to be returned to VODone pursuant to the
contingent conditions related to the acquisitions of the 3GUU Group
for prior quarter and same quarter last year. The contingent
conditions were completed at the end of year 2013, so there is no
gain or loss from contingently returnable consideration assets for
the current quarter.
Other Income
Other income at RMB2.5 million (US$0.4 million) mainly
represented a rebate for our public shares offering activity from
our depositary. The other income for the prior quarter at
RMB10.1 million mainly represented a gain resulting from a business
acquisition for which the purchase consideration was lower than the
fair value of the net assets acquired and liabilities
assumed. Other income was not significant for the same quarter
last year.
Income Tax
The Company had income tax expenses of RMB6.0 million (US$1.0
million) during the first quarter of 2014, compared with an income
tax expense of RMB1.1 million in the first quarter of 2013 and an
income tax benefit of RMB1.1 million in fourth quarter of
2013. Income tax expenses were incurred in the current quarter
compared to income tax benefit for the prior quarter as
over-accrued tax expenses were reversed in the prior quarter based
on actual results for the year. Income tax expenses increased
compared to same quarter last year as income increased.
Net Income
(Loss)
Net income during the first quarter of 2014 was RMB34.7 million
(US$5.6 million), compared with net loss of RMB21.6 million in
the first quarter of 2013 and net income of RMB35.3 million in the
fourth quarter of 2013. Net income was RMB56.3 million higher
year-over-year and 1.7% lower quarter-over-quarter. Net income was
lower sequentially because net income for the prior quarter at
RMB35.3 million included other non-operating income of RMB27.8
million while other non-operating income for the current quarter
was RMB3.0 million, and also a tax benefit was RMB1.1 million for
the prior quarter, while tax expense of RMB6.0 million was incurred
in the current quarter.
Non-GAAP net income excluding (1) share-based compensation and
(2) intangible assets impairment loss was RMB38.3 million (US$6.2
million) during the first quarter of 2014, compared with non-GAAP
net loss of RMB13.2 million in the first quarter of 2013 and
non-GAAP net income of RMB35.6 million in the fourth quarter of
2013.
Basic and Diluted Earnings
(Loss)
per ADS
Basic and diluted earnings per ADS during the first quarter of
2014 were RMB1.26 (US$0.20) and RMB1.16 (US$0.19), respectively,
compared with basic and diluted earnings loss per ADS were RMB1.01
in the first quarter of 2013 and basic and diluted earnings per ADS
during the fourth quarter of 2013 were RMB1.28 and RMB1.18,
respectively. Non-GAAP basic and diluted earnings per ADS
excluding (1) share-based compensation and (2) intangible assets
impairment loss were RMB1.39 (US$0.22) and RMB1.29 (US$0.21),
respectively, during the first quarter of 2014, compared with
non-GAAP basic and diluted loss per ADS of RMB0.62 in the first
quarter of 2013 and non-GAAP basic and diluted earnings per ADS
during the fourth quarter of 2013 were RMB1.30 and RMB1.19,
respectively.
Cash and Cash Equivalents
As of March 31, 2014, the Company had cash and cash
equivalents of RMB622.6 million (US$100.2 million), short-term
investments were RMB51.4 million (US$8.3 million) and restricted
cash was RMB15.9 million (US$2.6 million).
Common Shares
CMGE had 441.3 million common shares outstanding as of March 31,
2014, or the equivalent of 31.5 million ADSs outstanding.
Business Outlook
For the second quarter of 2014, the Company expects its total
revenues to be between RMB260.0 million and RMB280.0 million.
This forecast reflects the Company's current and preliminary view
on the market and operational conditions, which are subject to
change.
Conference Call
CMGE's management will host a conference call to discuss the
results at 8:00 a.m. Eastern Daylight Time on May 16, 2014 (8:00
p.m. Beijing time on the same day).
The dial-in details for the live conference call are:
U.S. Toll Free Dial-In |
+1 855-500-8701 |
Hong Kong Dial-In |
+852 3051-2745 |
China Dial-In |
400-120-0654 |
International Dial-In |
+65 6723-9385 |
Conference ID |
45791447 |
A telephone replay of the call will be available after the
conclusion of the conference call at 11:00 a.m. Eastern Daylight
Time on May 16, 2014 through 09:59 a.m. Eastern Daylight Time on
May 19, 2014. The dial-in details for the replay are:
U.S. Toll Free Dial-In |
+1 855-452-5696 |
International Dial In: |
+61 2-9003-4211 |
Conference ID |
45791447 |
A live webcast of the conference call will be available on
the investor relations section of CMGE's website at:
http://ir.cmge.com/.
About CMGE
CMGE is the largest publisher and a leading developer of mobile
games in China with integrated capabilities across the
mobile game value chain. Its fully integrated capabilities include
the development, licensing, publishing, distribution and operation
of mobile games, primarily in China. Its social games are mainly
developed for Android and iOS-based smartphones. CMGE's extensive
distribution network includes its proprietary Game Center
application, handset pre-installations, application stores and web
platforms and mobile network operators. The Company's stock is
traded on NASDAQ under the symbol CMGE. For more corporate and
product information, please visit CMGE's website
at http://www.cmge.com.
Safe Harbor Statement
This announcement contains forward-looking statements. These
statements are made under the "safe harbor" provisions of the U.S.
Private Securities Litigation Reform Act of 1995. These
forward-looking statements can be identified by terminology such as
"will," "expects," "anticipates," "future," "intends," "plans,"
"believes," "estimates," "confident" and similar statements. CMGE
may also make written or oral forward-looking statements in its
periodic reports to the U.S. Securities and Exchange
Commission, in its annual report to shareholders, in press releases
and other written materials and in oral statements made by its
officers, directors or employees to third parties. Statements that
are not historical facts, including statements about CMGE's beliefs
and expectations, are forward-looking statements. Forward-looking
statements involve inherent risks and uncertainties. A number of
factors could cause actual results to differ materially from those
contained in any forward-looking statement, including but not
limited to the following: our growth strategies as well as our
business plans; our future development, results of operations and
financial condition; our ability to continue to develop new and
attractive products and services; our ability to continue to
develop new technologies or upgrade our existing technologies; our
ability to attract and retain users and customers and further
enhance our brand recognition; the expected growth of and trends in
the mobile game industry in China; PRC governmental policies
and regulations relating to the mobile game industry in China;
competition in the mobile game industry; and general economic and
business conditions in China. Further information regarding
these and other risks is included in our registration statement on
Form F-1 and other documents filed with the Securities and
Exchange Commission. CMGE does not undertake any obligation to
update any forward-looking statement, except as required under
applicable law. All information provided in this press release and
in the attachments is as of the date of the press release, and CMGE
undertakes no duty to update such information, except as required
under applicable law.
About Non-GAAP Financial Measures
To supplement CMGE's financial results presented in accordance
with U.S. GAAP, the Company uses non-GAAP financial measures, which
are adjusted from results based on U.S. GAAP to exclude (1)
share-based compensation expenses (2) intangible assets impairment
loss. Reconciliations of non-GAAP financial measures to U.S. GAAP
financial measures are set forth in tables at the end of this
earnings release, which provide more details on the non-GAAP
financial measures.
Non-GAAP financial information is provided as additional
information to help investors compare business trends among
different reporting periods on a consistent basis and to enhance
investors' overall understanding of the historical and current
financial performance of the Company's continuing operations and
prospects for the future. Non-GAAP financial information should not
be considered a substitute for or superior to U.S. GAAP results. In
addition, calculations of this non-GAAP financial information may
be different from calculations used by other companies, and
therefore comparability may be limited.
CHINA MOBILE GAMES AND
ENTERTAINMENT GROUP LIMITED |
CONSOLIDATED BALANCE
SHEETS |
|
(Amounts in thousands
of Renminbi ("RMB") and U.S. Dollars ("US$"), except for number of
shares) |
|
|
|
|
As of December
31, |
As of March 31, |
|
2013* |
2014 |
2014 |
|
RMB |
RMB |
US$ |
|
|
(Unaudited) |
(Unaudited) |
ASSETS |
|
|
|
Current assets: |
|
|
|
Cash and cash equivalents |
249,126 |
622,644 |
100,162 |
Restricted cash |
15,725 |
15,861 |
2,551 |
Short-term investments |
51,772 |
51,442 |
8,275 |
Accounts receivable |
140,049 |
229,578 |
36,931 |
Prepayment and other current
assets |
91,585 |
123,316 |
19,837 |
Amounts due from related
parties |
6,097 |
6,097 |
981 |
Deferred tax assets |
1,100 |
4,352 |
700 |
Total current assets |
555,454 |
1,053,290 |
169,437 |
|
|
|
|
Non-current assets: |
|
|
|
Property and equipment, net |
13,085 |
17,194 |
2,766 |
Goodwill |
564,841 |
564,841 |
90,863 |
Intangible assets, net |
86,891 |
136,461 |
21,952 |
Prepayments |
23,000 |
21,600 |
3,475 |
Long-term investment |
2,000 |
2,000 |
322 |
Deferred tax assets |
2,714 |
3,469 |
558 |
Other non-current assets |
5,139 |
27,796 |
4,471 |
Total non-current
assets |
697,670 |
773,361 |
124,407 |
|
|
|
|
TOTAL ASSETS |
1,253,124 |
1,826,651 |
293,844 |
|
|
|
|
LIABILITIES, MEZZANINE EQUITY AND
SHAREHOLDERS'
EQUITY |
|
|
|
Current liabilities: |
|
|
|
Short-term bank borrowing |
14,000 |
— |
— |
Accounts payable |
59,170 |
106,261 |
17,094 |
Accrued expenses and other
liabilities |
41,174 |
57,101 |
9,185 |
Deferred revenue |
12,413 |
13,133 |
2,113 |
Income tax
payable |
1,851 |
12,320 |
1,982 |
|
|
|
|
Total current
liabilities |
128,608 |
188,815 |
30,374 |
Non-current
liabilities: |
|
|
|
Unrecognized tax benefits |
9,970 |
10,217 |
1,643 |
Deferred tax liabilities |
7,793 |
6,955 |
1,119 |
Other non-current liabilities |
2,000 |
2,000 |
322 |
|
|
|
|
Total non-current
liabilities |
19,763 |
19,172 |
3,084 |
|
|
|
|
Total liabilities |
148,371 |
207,987 |
33,458 |
|
|
|
|
Mezzanine equity |
|
|
|
Contingently redeemable ordinary shares
(US$0.001 par value, 26,485,961 shares authorized; 26,485,961 and
nil shares issued and outstanding as of December 31, 2013 and March
31, 2014, respectively. Aggregate liquidation preference and
redemption amount were RMB77,677 and nil as of December 31, 2013
and March 31, 2014, respectively) |
77,677 |
— |
— |
|
|
|
|
Shareholders' equity |
|
|
|
Class A ordinary shares (US$0.001
par value, 750,000,000 shares authorized; 178,034,362 and
253,920,065 shares issued and outstanding as of December 31, 2013
and March 31, 2014, respectively) |
1,121 |
1,588 |
256 |
Class B ordinary shares (US$0.001
par value, 250,000,000 shares authorized; 180,821,228 and
180,821,228 shares issued and outstanding as of December 31, 2013
and March 31, 2014, respectively) |
1,179 |
1,179 |
189 |
Additional paid-in capital |
1,003,417 |
1,560,275 |
250,993 |
Retained earnings |
19,635 |
54,256 |
8,728 |
Accumulated other comprehensive
(income)/loss |
122 |
(268) |
(43) |
Total China Mobile Games and
Entertainment Group Limited's equity |
1,025,474 |
1,617,030 |
260,123 |
Noncontrolling interests |
1,602 |
1,634 |
263 |
|
|
|
|
Total shareholders'
equity |
1,027,076 |
1,618,664 |
260,386 |
|
|
|
|
TOTAL LIABILITIES, MEZZANINE EQUITY
AND SHAREHOLDERS'
EQUITY |
1,253,124 |
1,826,651 |
293,844 |
|
|
|
|
* Amounts for the year ended
December 31, 2013 were derived from December 31, 2013 audited
consolidated financial statements. |
|
CHINA MOBILE GAMES AND
ENTERTAINMENT GROUP LIMITED |
CONDENSED CONSOLIDATED
STATEMENTS OF |
COMPREHENSIVE
INCOME |
(Amounts in thousands
of Renminbi ("RMB") and U.S. Dollars ("US$"), |
except for number of
shares and per share data) |
|
|
|
|
|
|
For the Three Months
Ended |
|
March 31, |
December 31, |
March 31, |
March 31, |
|
2013 |
2013 |
2014 |
2014 |
|
RMB |
RMB |
RMB |
US$ |
|
(Unaudited) |
(Unaudited) |
(Unaudited) |
(Unaudited) |
Net Revenues |
|
|
|
|
Games |
29,019 |
146,717 |
214,705 |
34,538 |
Handset design |
7,528 |
(281) |
— |
— |
Total net revenues |
36,547 |
146,436 |
214,705 |
34,538 |
|
|
|
|
|
Cost of revenues |
|
|
|
|
Games |
(14,746) |
(53,944) |
(79,652) |
(12,813) |
Handset design |
(7,205) |
(98) |
— |
— |
Total cost of revenues |
(21,951) |
(54,042) |
(79,652) |
(12,813) |
|
|
|
|
|
Gross profit |
14,596 |
92,394 |
135,053 |
21,725 |
|
|
|
|
|
Operating expenses: |
|
|
|
|
Selling expenses |
(7,563) |
(51,913) |
(56,865) |
(9,148) |
General and administrative expenses |
(13,818) |
(14,144) |
(23,160) |
(3,726) |
Research and development expenses |
(8,775) |
(19,912) |
(17,423) |
(2,803) |
Impairment of intangible assets |
(2,613) |
- |
- |
- |
Operating income (loss) |
(18,173) |
6,425 |
37,605 |
6,048 |
Interest income |
405 |
915 |
498 |
80 |
Other income |
113 |
10,089 |
2,542 |
409 |
Change in fair value of
contingently returnable consideration assets |
(2,804) |
16,784 |
— |
— |
Income (loss) before income taxes and
noncontrolling interests |
(20,459) |
34,213 |
40,645 |
6,537 |
|
|
|
|
|
Income tax (expense) benefit |
(1,133) |
1,083 |
(5,991) |
(964) |
|
|
|
|
|
Net income (loss) |
(21,592) |
35,296 |
34,654 |
5,573 |
|
|
|
|
|
Accretion of contingently
redeemable ordinary shares |
(353) |
(920) |
— |
— |
|
|
|
|
|
Net income (loss) attributable to
shareholders |
(21,945) |
34,376 |
34,654 |
5,573 |
Net income (loss) attributable to
noncontrolling interests |
(67) |
146 |
33 |
5 |
Net income (loss) attributable
to China Mobile Games and Entertainment Group Limited 's
ordinary shareholders |
(21,878) |
34,230 |
34,621 |
5,568 |
|
|
|
|
|
Other comprehensive
loss: |
|
|
|
|
Foreign currency translation
adjustment |
(112) |
(1,397) |
(390) |
(63) |
Other comprehensive loss |
(112) |
(1,397) |
(390) |
(63) |
Comprehensive income
(loss) |
(22,057) |
32,979 |
34,264 |
5,510 |
Comprehensive income (loss)
attributable to noncontrolling interests |
(67) |
503 |
26 |
4 |
Comprehensive income (loss)
attributable to China Mobile Games and Entertainment Group
Limited's ordinary shareholders |
(21,990) |
32,476 |
34,238 |
5,506 |
|
|
|
|
|
|
|
|
|
|
Earnings (loss) per share for Class A
and Class B ordinary shares: |
|
|
|
|
Basic |
(0.07) |
0.09 |
0.09 |
0.01 |
Diluted |
(0.07) |
0.08 |
0.08 |
0.01 |
Weighted average number of Class A
and Class B ordinary shares outstanding in computing: |
|
|
|
|
Basic |
303,194,300 |
346,835,344 |
384,649,261 |
384,649,261 |
Diluted |
303,194,300 |
375,923,910 |
416,582,277 |
416,582,277 |
|
|
|
|
|
Earnings (loss) per
ADS: |
|
|
|
|
Basic |
(1.01) |
1.28 |
1.26 |
0.20 |
Diluted |
(1.01) |
1.18 |
1.16 |
0.19 |
|
|
|
|
|
Weighted average number of
ADS: |
|
|
|
|
Basic |
21,656,736 |
24,781,096 |
27,474,947 |
27,474,947 |
Diluted |
21,656,736 |
26,851,708 |
29,755,877 |
29,755,877 |
|
|
|
|
|
|
CHINA MOBILE GAMES AND
ENTERTAINMENT GROUP LIMITED |
|
CONDENSED CONSOLIDATED
STATEMENTS OF CASH FLOWS |
|
(Amounts in thousands
of Renminbi ("RMB") and U.S. Dollars ("US$")) |
|
|
|
|
|
For the three
months ended |
|
March 31, |
December 31, |
March
31, |
March 31, |
|
|
2013 |
2013 |
2014 |
2014 |
|
|
RMB |
RMB |
RMB |
US$ |
|
|
(Unaudited) |
(Unaudited) |
(Unaudited) |
(Unaudited) |
|
Net cash provided
(used in) by operating
activities |
3,473 |
(53,497) |
(23,558) |
(3,791) |
|
Net cash used in investing
activities |
(6,743) |
(29,617) |
(64,494) |
(10,374) |
|
Net cash provided
by financing activities |
40 |
108,011 |
461,573 |
74,251 |
|
Exchange rate effect on cash and cash
equivalents |
(112) |
(2,046) |
(3) |
— |
|
Net increase (decrease) in cash and
cash equivalents |
(3,342) |
22,851 |
373,518 |
60,086 |
|
Cash and cash equivalents, beginning
of the period |
128,736 |
226,275 |
249,126 |
40,076 |
|
Cash and cash equivalents, end of the
period |
125,394 |
249,126 |
622,644 |
100,162 |
|
|
|
|
|
|
RECONCILIATION OF
NON-GAAP FINANCIAL MEASURES TO COMPARABLE GAAP
MEASURES |
(Amounts in thousands
of Renminbi ("RMB") except per ADS
data) |
|
|
|
|
|
|
|
|
|
|
|
For the three months ended
March 31, 2013 |
For the three months ended
December 31, 2013 |
For the three months ended
March 31, 2014 |
|
GAAP |
Adjustment (a) |
Non-GAAP |
GAAP |
Adjustment (a) |
Non-GAAP |
GAAP |
Adjustment (a) |
Non-GAAP |
|
RMB |
RMB |
RMB |
RMB |
RMB |
RMB |
RMB |
RMB |
RMB |
Operating expenses |
32,769 |
(8,441) |
24,328 |
85,969 |
(306) |
85,663 |
97,448 |
(3,631) |
93,817 |
Income(loss) from
operations |
(18,173) |
8,441 |
(9,732) |
6,425 |
306 |
6,731 |
37,605 |
3,631 |
41,236 |
Operating margin |
-49.7% |
|
-26.6% |
4.4% |
|
4.6% |
17.5% |
|
19.2% |
Net income (loss) |
(21,592) |
8,441 |
(13,151) |
35,296 |
306 |
35,602 |
34,654 |
3,631 |
38,285 |
Net margin |
-59.1% |
|
-36.0% |
24.1% |
|
24.3% |
16.1% |
|
17.8% |
Net income attributable to CMGE |
(21,878) |
8,441 |
(13,437) |
34,230 |
306 |
34,536 |
34,238 |
3,631 |
37,869 |
Net margin attributable to CMGE |
-59.9% |
|
-36.8% |
23.4% |
|
23.6% |
15.9% |
|
17.6% |
Basic earnings per ADS (b) |
-1.01 |
|
-0.62 |
1.28 |
|
1.30 |
1.26 |
|
1.39 |
Diluted earnings per ADS(b) |
-1.01 |
|
-0.62 |
1.18 |
|
1.19 |
1.16 |
|
1.29 |
|
|
|
|
|
|
|
|
|
|
Non-GAAP adjustments |
|
|
|
|
|
|
|
|
|
(a) Adjustment to exclude the
share-based compensation expense and intangible assets impairment
loss of each period. |
(b) 1 ADS = 14 Ordinary
Shares. |
CONTACT: For investor and media inquiries, please contact:
China Mobile Games and Entertainment Group Limited
Tel: +852 2700 6108
E-mail: ir@cmge.com
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