UNITED STATES
SECURITIES AND EXCHANGE COMMISSION
Washington, DC 20549
FORM 6-K
REPORT OF FOREIGN PRIVATE ISSUER
PURSUANT TO RULE 13a-16 OR 15d-16
UNDER THE SECURITIES EXCHANGE ACT OF 1934
For the month of August 2014
Commission File Number: 001-35645
China Mobile
Games and Entertainment
Group Limited
Block A, 15/F
Huajian Building
233 Tianfu Road, Tianhe District
Guangzhou, Peoples Republic of China
(Address of principal executive offices)
Indicate by check mark whether
the registrant files or will file annual reports under cover of Form 20-F or Form 40-F:
Form
20-F x Form 40-F ¨
Indicate by check mark if the registrant is submitting the Form 6-K in paper as permitted by Regulation S-T Rule 101(b)(1): ¨
Indicate by check mark if the registrant is submitting the Form 6-K in paper as permitted by Regulation S-T
Rule 101(b)(7): ¨
SIGNATURE
Pursuant to the requirements of the Securities Exchange Act of 1934, the registrant has duly caused this report to be signed on its behalf by
the undersigned, thereunto duly authorized.
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China Mobile Games and Entertainment Group Limited |
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By: |
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/s/ Ken Fei Fu Chang |
Name: |
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Ken Fei Fu Chang |
Title: |
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Director and Chief Financial Officer |
Date: August 18, 2014
Exhibit Index
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Exhibit
No. |
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Description |
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Exhibit 99.1 |
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Press Release |
Exhibit 99.1
CMGE Reports Second Quarter 2014 Unaudited Financial Results
HONG KONG, August 18, 2014 China Mobile Games and Entertainment Group Limited (CMGE or the Company)
(Nasdaq: CMGE), a leading mobile game company in China, today reported its unaudited financial results for the second quarter ended June 30, 2014.
Second Quarter 2014 Financial Highlights
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Revenues were RMB274.6 million (US$44.3 million1), compared with RMB72.0 million in the second quarter of 2013 and RMB214.7 million in the first quarter of 2014.
Revenues were 281.4% higher year-over-year and 27.9% higher quarter-over-quarter. |
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Operating income was RMB43.6 million (US$7.0 million), compared with operating loss of RMB13.2 million in the second quarter of 2013 and operating income of RMB37.6 million in the first quarter of 2014. Operating income
was RMB56.8 million higher year-over-year and 16.0% higher quarter-over-quarter. |
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Pre-tax income was RMB50.5 million (US$8.1 million), compared with pre-tax loss of RMB12.1 million in the second quarter of 2013 and pre-tax income of RMB40.6 million in the first quarter of 2014. Pre-tax income was
RMB62.6 million higher year-over-year and 24.4% higher quarter-over-quarter. |
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Net income was RMB54.9 million (US$8.8 million), compared with net loss of RMB12.6 million in the second quarter of 2013 and net income of RMB34.7 million in the first quarter of 2014. Net income was RMB67.5 million
higher year-over-year and 58.2% higher quarter-over-quarter. |
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Non-GAAP2 net income, excluding (1) share-based compensation expenses and (2) independent committee investigation costs, was RMB63.1 million (US$10.2
million), compared with non-GAAP net loss of RMB3.9 million in the second quarter of 2013 and non-GAAP net income of RMB38.3 million in the first quarter of 2014. Non-GAAP net income was RMB67.0 million higher year-over-year and 64.8% higher
quarter-over-quarter. |
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Basic and diluted earnings per American depositary share3 (ADS) were RMB1.76 (US$0.28) and RMB1.66 (US$0.27), respectively, compared with basic and
diluted loss per ADS of RMB0.66 in the second quarter of 2013. Basic and diluted earnings per ADS were RMB1.26 and RMB1.16, respectively, in the first quarter of 2014. |
Second Quarter Select Operating Data
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Total paying user accounts4 for social games were 5.0 million, compared with 1.4 million in the second quarter of 2013 and 3.6 million in the first
quarter of 2014. Average revenue per paying user account (ARPU) for social games was RMB40.1, compared with RMB20.8 in the second quarter of 2013 and RMB39.8 in the first quarter of 2014. |
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Total paying user accounts5 for single-player games (excluding single-player game bundles) were 3.7 million, compared with 3.9 million in the second
quarter of 2013 and 3.5 million in the first quarter of 2014. ARPU for single-player games (excluding single-player game bundles) was RMB15.6, compared with RMB3.3 in the second quarter of 2013 and RMB13.6 in the first quarter of 2014.
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This announcement contains translations of certain Renminbi (RMB) amounts into U.S. dollars (US$) at specified rates solely for the convenience of the reader. Unless otherwise noted, all translations from RMB to U.S.
dollars are made at a rate of RMB6.2036 to US$1.00, the effective noon buying rate as of June 30, 2014 in The City of New York for cable transfers of RMB as set forth in H.10 weekly statistical release of the Federal Reserve Board.
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Non-GAAP measures and related reconciliations to GAAP measures are described in the accompanying sections titled About Non-GAAP Financial Measures and Reconciliation of Non-GAAP Financial Measures to
Comparable GAAP Measures at the end of this press release. |
3 |
One ADS represents 14 Class A ordinary shares of the Companys stock. |
4 |
Total paying users for social games represent the number of users (as measured by user accounts) that have purchased in-game items for the relevant period, adjusted to eliminate double-counting of the same user
accounts. |
5 |
Total paying users for single-player games represents (i) the number of user accounts that have purchased in-game items for the relevant period, adjusted to eliminate double-counting of the same user, and
(ii) the total number of games purchased through application stores. |
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Total subscriptions6 for single-player game bundles were 0.9 million in the second quarter of 2014, compared with 2.0 million in the second quarter of 2013
and 1.1 million in the first quarter of 2014. Average revenue per subscription for single-player game bundles was RMB3.7, compared with RMB5.2 in the second quarter of 2013 and RMB3.6 in the first quarter of 2014. |
Ken Xiao, chief executive officer of CMGE, said I am pleased with our continued strong financial performance in the second quarter of 2014. I would like
to update everyone with a number of exciting developments and achievements with respect to CMGEs self-developed games, game publishing, intellectual property, user acquisitions, game engine and user community development. We believe these
developments and achievements have positioned our company for long-term growth.
Self-developed games: CMGE currently has 21 game development
workshops. In the second quarter, we continue to develop many mobile games based on intellectual property (IP) that we have already acquired, with majority of them expected to launch in the third and fourth quarter. Beginning in
September, we plan to launch one popular self-developed game each month. At the end of September, CMGE plans to launch a massively multiplayer online action role playing game (MMOARPG), The New Legend
, which is co-developed with 7cool
. The game is based on the Legend series, the name rights of which Shanda Games has authorized us to use. This is the first official mobile game based on The Legend series. The World of Legend
has accumulated an extensive player base over the past 11 years in China. The New Legend
will be the first official mobile game of this series incorporating real-time communication, allowing players to interact by voice in real-time. Our first large scale multiplayer action role-playing (ARPG)
game, Shang Gu Dou Hun
will enter open beta testing in early October. The closed beta testing of another mobile game, Xing Yue Chuan Qi
, will be conducted during early November and is scheduled to be launched simultaneously with the TV drama of the same name, for which we obtained the IP rights. In addition to new products, our existing
self-developed game Joyful Da Ying Jia
continues to generate revenue growth quarter-over-quarter. We look forward to continue strong growth of our self-developed games during the third quarter and aim to become one of the top five mobile game developers in
China by the end of 2014.
Publishing business: In the second quarter, our existing published games such as Wu Xia Q Zhuan
, Monster Island
, Ji Zhan San Guo
(previously San Guo Zhi Wei Li Jia Qiang Ban
, Minion Rush
and Riptide 2
continue to generate growth in number of active users, number of paid users and revenues. In the second quarter, we launched four new games, namely, Super Hero
, Barcode Footballer
, Bu Bu Jing Qing
and Da Nao Tian Gong HD
. Among these games, it is worth mentioning that Super Hero
has been extremely successful. It was launched on all Android platforms on May 20 with next day retention rates reaching 55% and 7-Day retention rates reaching 30%. Within two days of its launch in Apple
Inc.s App Store on June 12, it was ranked No. 1 among free-download games and No. 9 among best-selling games and has remained one of the top games in the App Store. Despite launching on Apple Inc.s App Store in June,
Super Hero
has already generated monthly gross billings of over RMB40 million. In addition, the monthly gross billings of Da Nao Tian Gong HD
reached over RMB8 million and conducted open beta testing on July 11. Barcode Footballer
and Bu Bu Jing Qing
are still in the beta testing stage and are scheduled to officially launch by the end of August. Among our products published overseas in Taiwan, Hong Kong & Macau, including Wu Shuang San Guo
, Monster Island
, Da Hua Xi You
and Wei Shou Lai Xi
, Monster Island
and Da Hua Xi You
have been consistently ranked among the top 20 paid games for iOS. In addition, Da Hua Xi You
has continuously ranked among the top 5 free games for iOS. For the third quarter, CMGE has more exciting games in the pipeline to be published overseas, including games such as Chao Shen Xue Yuan
, Chao Shen Lian Meng
, Chao Shen Xiao Jing Ling
and Da Nao Tian Gong HD
. In addition, we expect to begin promoting Re Xue Zhan Ji
in Hong Kong, Macau and Taiwan in September, which we previously beta tested in China.
6 |
Total subscriptions represent the total number of monthly subscriptions to our game bundles offered through mobile network operators. A user who pays two subscription fees during one month to subscribe to different game
bundles would be counted as two subscriptions. |
Intellectual property: So far in 2014, we have already made many exciting achievements in our IP
cooperation. In the area of animation, CMGE has been authorized by Toei Animation Co., Ltd. and has already begun to develop mobile games based on the famous Japanese animation One Piece
and Ikkyu San
. In addition, we have formed a strategic partnership with GREE to co-develop and publish the first official mobile game based on the famous animation, Naruto
, in China. In terms of classic games, we have been granted the exclusive right by Tecmo Koei to publish a mobile game version of Uncharted Water 5
in China. CMGE has also signed an agreement with SNK Playmore to publish classic games such as King of Fighters 97
, Samurai Spirits II
and Metal Slug 2
, as well as to develop card games based on Samurai Spirits
. In the area of television, CMGE has obtained exclusive rights to produce mobile games based on Bu Bu Jing Qing
and Xing Yue Chuan Qi
. Bu Bu Jing Qing
already began closed beta testing in the second quarter. Finally, we have also obtained rights from the Shaolin Temple to develop mobile games with themes based on the Shaolin Temple. CMGE has also been
self-developing its own IP called Heros Blade
, aspects of which are being produced by the former Blizzard team
and the world-class team that previously produced League of Legend
and Fates Forever
. CMGE will continue to develop mobile games based on Heros Blade
as well as develop related products such as cartoons and other products.
User acquisition: We have
pre-installed our game center application on over 35 million handsets by the first half of this year and we are on target to pre-install our game center application on over 80 million handsets for the full 2014 year. CMGE has entered into
strategic cooperation with a number of free wifi service providers and has been intensifying its cooperation with companies such as Bus Online Holdings Company Limited, Shenzhen Ju Yang Information Media Co. Ltd., Shenzhen Pay1pay Technology Co.,
Ltd., Beijing Zhong Jiao Xun Tong and Beijing Zhong Jiao Hui Neng. We believe our user acquisition resulting from the expansion of free wifi networks will increase significantly in the upcoming few quarters.
Game Engine and User Community: CMGE has invested in and formed a strategic partnership with Beijing Super Flash Software Co. Ltd. (Beijing
Super Flash), which announced on August 2 that its Mobimirage game engine began to be open to all game developers. We believe the high efficiency and excellent performance of this game engine will attract many game developers.
We also believe that our strategic partnership with Beijing Super Flash will allow us to add many more outstanding games to our game pipeline. In addition, CMGE previously invested in Yunva Technology Co. Ltd., and in the second quarter, we began
incorporating its two major products, YAYA Yu Yin and WAYA Shi Pin, into CMGEs products, including a series of poker games with live interactive voice and video communication that CMGE plans to launch in August. Moreover, in the many upcoming
social games published by CMGE, we will incorporate YAYA Yu Yin to facilitate real time communication among players. Finally, during the second quarter, CMGE invested and entered into a strategic cooperation with Shenzhen Jin Huan Tian Lang
Technology Co. Ltd. (Jin Huan Tian Lang), a leading mobile poker game company in China. Jin Huan Tian Langs Wa Wa Le Yuan has a history of over 10 years dedicated to establishing a social platform based on poker
games with multiple social functions, such as the buddy system, instant messaging, virtual marriage, forums, photo albums and auctions, among others. Currently, Jin Huan Tian Lang has monthly gross billings of more than RMB45 million and
MAUs of over 20 million.
According to the 2014 First Quarter Mobile Game Market Analysis Report published by Analysys International, CMGE again ranks
first among Chinas mobile game publishers with 18.1% of market share in China (in terms of gross billings). In conclusion, during the second quarter of 2014, CMGE has seen positive growth with its self-developed games as well as publishing
business. We believe CMGEs self-developing business growth will continue in the second half of 2014 and its publishing business will also record solid growth.
Mr. Ken Chang, CMGEs chief financial officer, added, I am pleased with our second quarter financial performance: revenues increased by 27.9% and
net profit increased by 58.2% quarter-over-quarter. During the quarter, our self-developed games as well as our publishing distribution platform continued to deliver strong growth. Our operating data for both social games and single-player games
recorded impressive growth. Paying users for social games and single-player games increased by 38.9% and 5.7%, respectively, compared to the prior quarter. Our net margin improved to 20.0%, up from 16.1% in the prior quarter. Our operating expenses
as a percentage of revenues were comparable to the prior quarter. In addition, we continued to expand our top line while conducting prudent cost control management.
Organizational restructuring of publishing business in June 2014
In June 2014, CMGEs CEO led an organizational restructuring of our game publishing business, one of our three business segments. The restructuring
included personnel changes, relocation of employees and reassignment of managerial roles in our game publishing business. The primary purpose of the restructuring was to streamline the Companys operations, increase efficiencies and better
position the Company for profitable long-term growth.
The reorganization was successfully completed and achieved our expected results. Substantially all
of the management team members of the publishing division have new assignments within the division. Mr. Ying Shuling will continue to take part in driving the growth of CMGEs game publishing business.
Second Quarter 2014 Results
Revenues
Total net revenues were RMB274.6 million (US$44.3 million), an increase of 281.4% from RMB72.0 million during the same period last year and an increase of
27.9% from RMB214.7 million in the prior quarter. The sequential increase was mainly due to our continued success in our publishing business, namely the success of Super Hero
which was launched in May. The year-over-year increase was due to the strong growth of both our self-developed social games, namely Joyful Da Yin Jia
, and our publishing business. The number of paying users for our social games increased by 38.9% quarter-over-quarter and ARPU for the second quarter of 2014 of RMB40.1 was comparable to the prior quarter of RMB39.8.
The growth of paying user in our social games was driven by newly published products such as Super Hero
. Meanwhile, our single player games increased by 5.7% quarter-over-quarter and ARPU for the second quarter of 2014 of RMB15.6 was comparable to the prior quarter of RMB13.6.
Cost of Revenues
Cost of revenues was RMB107.0
million (US$17.3 million) during the second quarter of 2014, an increase of 173.7% from RMB39.1 million in the second quarter of 2013 and an increase of 34.3% from RMB79.7 million in the first quarter of 2014. The sequential and year-over-year
increases were primarily due to the increase in payments made to mobile carrier channels as our self-developed social game Joyful Da Yin Jia
continued to grow, as well as an increase in our single player game publishing business.
The Companys overall gross
margin was 61.0% during the second quarter of 2014, compared with 45.7% in the second quarter of 2013 and 62.9% in the first quarter of 2014. The year-over-year increase was due to an increase in revenues compared to fixed costs, which mainly
consist of the amortization of intangible assets. The overall gross margin was comparable to the prior quarter.
Operating Expenses
Operating expenses were RMB123.9 million (US$20.0 million) during the second quarter of 2014, compared with RMB46.1 million in the second quarter of 2013 and
RMB97.4 million in the first quarter of 2014. Operating expenses as a percentage of revenues were comparable to the prior quarter. Operating expenses as a percentage of revenues decreased year-over-year significantly as revenues increased
substantially while operating expenses increased to a lesser degree.
Selling expenses were RMB69.1 million (US$11.1 million) during the second quarter of
2014, compared with RMB17.3 million in the second quarter of 2013 and RMB56.9 million in the prior quarter. Selling expenses as a percentage of revenues was 25.2%, a decrease from 26.5% for the prior quarter and increased from 24.0% for the same
quarter last year. Selling expenses as a percentage of revenues decreased sequentially because of effective marketing efforts, cost control and an increase in revenue. Selling expenses as a percentage of revenues was higher year-over-year as we
continued to grow our business partly by increased marketing efforts and our revenues, gross margin and operating income increased significantly as a result.
General and administrative expenses were RMB32.2 million (US$5.2 million) during the second quarter of 2014,
compared with RMB17.4 million in the second quarter of 2013 and RMB23.2 million for the prior quarter. General and administrative expenses as a percentage of revenues were 11.8%, an increase from 10.8% in the prior quarter and a decrease from 24.2%
for the same quarter last year. General and administrative expenses as a percentage of revenues increased compared to the prior quarter because of higher share-based compensation incurred to motivate and reward our staff, increased overhead for
expansion of our business to overseas markets as well as a RMB1.0 million provision cost related to our voluntary independent investigation. General and administrative expenses as a percentage of revenues decreased year-over-year as revenues
increased substantially while general and administrative expenses were being controlled.
Research and development expenses were RMB22.6 million (US$3.6
million) during the second quarter of 2014, compared with RMB11.4 million in the second quarter of 2013 and RMB17.4 million in the prior quarter. Research and development expenses as a percentage of net revenues were 8.2% in the second quarter of
2014, a decrease from 15.8% in the second quarter of 2013 and comparable to that of 8.1% in the first quarter of 2014. The year-over-year decrease was due to a substantial increase in revenues.
Share-based compensation expenses totaled RMB7.2 million (US$1.2 million) during the second quarter of 2014, compared with RMB8.6 million in the second
quarter of 2013 and RMB3.6 million in the first quarter of 2014. The quarter-over-quarter increase was due to additional shared-based compensation granted to our employee in the second quarter. The year-over-year decrease was mainly due to warrants
granted to a consultant during the same quarter last year which was recorded as an expense last year.
Operating Income (Loss)
As a result of the above factors, the Companys operating income was RMB43.6 million (US$7.0 million) during the second quarter of 2014, compared with an
operating loss of RMB13.2 million in the second quarter of 2013, RMB56.8 million higher year-over-year and an increase of 16.0% compared to operating income of RMB37.6 million in the first quarter of 2014.
Non-GAAP operating income excluding (1) share-based compensation and (2) independent committee investigation costs was RMB51.8 million (US$8.4
million) during the second quarter of 2014, an increase of RMB56.3 million compared with a non-GAAP operating loss of RMB4.5 million in the second quarter of 2013, and an increase of 25.7% compared with non-GAAP operating income of RMB41.2 million
in the first quarter of 2014.
Other Income
Other income at RMB2.9 million (US$0.5 million) during the second quarter of 2014 mainly represented government grant and foreign exchange gain due to a
stronger RMB exchange rate relative to the US dollar. Comparatively, the other income for the first quarter at RMB2.5 million mainly represented a rebate for our public shares offering received from our depositary. Other income for the same quarter
last year mainly represented a reversal of accrued social insurance for a subsidiary which was disposed of in the same quarter last year.
Income
Tax
The Company had an income tax benefit of RMB4.4 million (US$0.7 million) for the second quarter of 2014, compared and an income tax expense of
RMB6.0 million in first quarter of 2014. The income tax benefit in the second quarter of 2014 was due to some of our subsidiaries obtaining tax concessions in the second quarter and the tax provisions for those subsidiaries for the prior quarter
being reversed. The income tax benefit increased compared to the same quarter last year as minimal tax was paid as a result of the loss position of the Company in the same quarter last year.
Net Income (Loss)
Net income for the second
quarter of 2014 was RMB54.9 million (US$8.8 million), compared with a net loss of RMB12.6 million in the second quarter of 2013 and net income of RMB34.7 million in the first quarter of 2014. Net income was RMB67.5 million higher year-over-year
and 58.2% higher quarter-over-quarter. Net income was higher sequentially and year-over-year because of higher operating profit as our revenues increased while expenses increased to a lesser extent. In addition, net income was higher as a result of
a tax benefit incurred in the second quarter of 2014.
Non-GAAP net income excluding (1) share-based compensation and (2) independent committee investigation
costs was RMB63.1 million (US$10.2 million) during the second quarter of 2014, compared with a non-GAAP net loss of RMB3.9 million in the second quarter of 2013 and non-GAAP net income of RMB38.3 million in the first quarter of 2014.
Basic and Diluted Earnings (Loss) per ADS
Basic
and diluted earnings per ADS during the second quarter of 2014 were RMB1.76 (US$0.28) and RMB1.66 (US$0.27), respectively, compared with basic and diluted loss per ADS of RMB0.66 in the second quarter of 2013 and basic and diluted earnings per ADS
during the first quarter of 2014 of RMB1.26 and RMB1.16, respectively. Non-GAAP basic and diluted earnings per ADS, excluding (1) share-based compensation and (2) independent committee investigation costs, were RMB2.02 (US$0.32) and
RMB1.91 (US$0.31), respectively, during the second quarter of 2014, compared with non-GAAP basic and diluted loss per ADS of RMB0.26 in the second quarter of 2013 and non-GAAP basic and diluted earnings per ADS during the first quarter of 2014
of RMB1.39 and RMB1.29, respectively.
Cash and Cash Equivalents
As of June 30, 2014, the Company had cash and cash equivalents of RMB490.0 million (US$79.0 million) and short-term investments were RMB42.0 million
(US$6.8 million).
Common Shares
CMGE had
441.5 million common shares outstanding as of June 30, 2014, or the equivalent of 31.5 million ADSs outstanding.
Business Outlook
For the third quarter of 2014, the Company expects its total revenues to be between RMB 330 million and RMB350 million. This forecast
reflects the Companys current and preliminary view on the estimated performance of our game portfolio and on the market and operational conditions, which may fluctuate and are subject to change.
Conference Call
CMGEs management will host a
conference call to discuss the results at 8:00 a.m. Eastern Daylight Time on August 18, 2014 (8:00 p.m. Beijing time on the same day).
The
dial-in details for the live conference call are:
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U.S. Toll Free Dial-In |
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+1 855-500-8701 |
Hong Kong Dial-In |
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+852 3051-2745 |
China Dial-In |
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400-120-0654 |
International Dial-In |
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+65 6723-9385 |
Conference ID |
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86081248 |
A telephone replay of the call will be available after the conclusion of the conference call at 11:00 a.m. Eastern Daylight
Time on August 18, 2014 through 09:59 a.m. Eastern Daylight Time on August 24, 2014. The dial-in details for the replay are:
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U.S. Toll Free Dial-In |
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+1 855-452-5696 |
International Dial In: |
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+61 2-9003-4211 |
Conference ID |
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86081248 |
A live webcast of the conference call will be available on the investor relations section of CMGEs website at:
http://ir.cmge.com/.
About CMGE
CMGE is the largest publisher and a leading developer of mobile games in China with integrated capabilities across the mobile game value chain. Its
fully integrated capabilities include the development, licensing, publishing, distribution and operation of mobile games, primarily in China. Its social games are mainly developed for Android and iOS-based smartphones. CMGEs extensive
distribution network includes its proprietary Game Center application, handset pre-installations, application stores and web platforms and mobile network operators. The Companys stock is traded on NASDAQ under the symbol CMGE. For more
corporate and product information, please visit CMGEs website at http://www.cmge.com.
Safe Harbor Statement
This announcement contains forward-looking statements. These statements are made under the safe harbor provisions of the U.S. Private Securities
Litigation Reform Act of 1995. These forward-looking statements can be identified by terminology such as will, expects, anticipates, future, intends, plans,
believes, estimates, confident and similar statements. CMGE may also make written or oral forward-looking statements in its periodic reports to the U.S. Securities and Exchange Commission, in its annual
report to shareholders, in press releases and other written materials and in oral statements made by its officers, directors or employees to third parties. Statements that are not historical facts, including statements about CMGEs beliefs and
expectations, are forward-looking statements. Forward-looking statements involve inherent risks and uncertainties. A number of factors could cause actual results to differ materially from those contained in any forward-looking statement, including
but not limited to the following: CMGEs growth strategies as well as business plans; its future development, results of operations and financial condition; its ability to continue to develop new and attractive products and services; its
ability to continue to develop new technologies or upgrade its existing technologies; its ability to attract and retain users and customers and further enhance its brand recognition; the expected growth of and trends in the mobile game industry
in China; PRC governmental policies and regulations relating to the mobile game industry in China; and competition in the mobile game industry. Further information regarding these and other risks is included in CMGEs annual report on
Form 20-F for the year ended December 31, 2013 and other documents filed with the Securities and Exchange Commission. All information provided in this press release and in the attachments is as of the date of the press release,
and CMGE undertakes no duty to update such information, except as required under applicable law.
About Non-GAAP Financial Measures
To supplement CMGEs financial results presented in accordance with U.S. GAAP, the Company uses non-GAAP financial measures, which are adjusted from
results based on U.S. GAAP to exclude (1) share-based compensation expenses, (2) intangible assets impairment loss, and (3) independent committee investigation costs . Reconciliations of non-GAAP financial measures to U.S. GAAP
financial measures are set forth in tables at the end of this earnings release, which provide more details on the non-GAAP financial measures.
Non-GAAP
financial information is provided as additional information to help investors compare business trends among different reporting periods on a consistent basis and to enhance investors overall understanding of the historical and current
financial performance of the Companys continuing operations and prospects for the future. Non-GAAP financial information should not be considered a substitute for or superior to U.S. GAAP results. In addition, calculations of this non-GAAP
financial information may be different from calculations used by other companies, and therefore comparability may be limited.
For investor and media inquiries, please contact:
China Mobile Games and Entertainment Group Limited
Tel:
+852 2700 6108
E-mail: ir@cmge.com
CHINA MOBILE GAMES AND ENTERTAINMENT GROUP LIMITED
CONSOLIDATED BALANCE SHEETS
(Amounts in thousands of Renminbi (RMB) and U.S. Dollars (US$), except for number of shares)
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As of December 31, |
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As of June 30, |
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2013* |
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2014 |
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2014 |
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RMB |
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RMB |
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US$ |
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(Unaudited) |
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(Unaudited) |
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ASSETS |
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Current assets: |
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Cash and cash equivalents |
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249,126 |
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489,999 |
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78,986 |
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Restricted cash |
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15,725 |
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Short-term investments |
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51,772 |
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41,953 |
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6,763 |
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Accounts receivable |
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140,049 |
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297,841 |
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48,011 |
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Prepayment and other current assets |
|
|
91,585 |
|
|
|
183,415 |
|
|
|
29,566 |
|
Amount due from related party |
|
|
6,097 |
|
|
|
|
|
|
|
|
|
Deferred tax assets |
|
|
1,100 |
|
|
|
1,448 |
|
|
|
233 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total current assets |
|
|
555,454 |
|
|
|
1,014,656 |
|
|
|
163,559 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Non-current assets: |
|
|
|
|
|
|
|
|
|
|
|
|
Property and equipment, net |
|
|
13,085 |
|
|
|
19,975 |
|
|
|
3,220 |
|
Goodwill |
|
|
564,841 |
|
|
|
564,841 |
|
|
|
91,051 |
|
Intangible assets, net |
|
|
86,891 |
|
|
|
190,230 |
|
|
|
30,664 |
|
Prepayments |
|
|
23,000 |
|
|
|
20,200 |
|
|
|
3,256 |
|
Long-term investments, net |
|
|
2,000 |
|
|
|
91,765 |
|
|
|
14,792 |
|
Deferred tax assets |
|
|
2,714 |
|
|
|
2,830 |
|
|
|
456 |
|
Other non-current assets |
|
|
5,139 |
|
|
|
33,942 |
|
|
|
5,471 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total non-current assets |
|
|
697,670 |
|
|
|
923,783 |
|
|
|
148,910 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
TOTAL ASSETS |
|
|
1,253,124 |
|
|
|
1,938,439 |
|
|
|
312,469 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
LIABILITIES, MEZZANINE EQUITY AND SHAREHOLDERS EQUITY |
|
|
|
|
|
|
|
|
|
|
|
|
Current liabilities: |
|
|
|
|
|
|
|
|
|
|
|
|
Short-term bank borrowing |
|
|
14,000 |
|
|
|
|
|
|
|
|
|
Accounts payable |
|
|
59,170 |
|
|
|
154,716 |
|
|
|
24,940 |
|
Accrued expenses and other liabilities |
|
|
41,174 |
|
|
|
64,696 |
|
|
|
10,428 |
|
Deferred revenue |
|
|
12,413 |
|
|
|
10,031 |
|
|
|
1,617 |
|
Income tax payable |
|
|
1,851 |
|
|
|
3,981 |
|
|
|
642 |
|
Amounts due to related parties |
|
|
|
|
|
|
1,896 |
|
|
|
306 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total current liabilities |
|
|
128,608 |
|
|
|
235,320 |
|
|
|
37,933 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Non-current liabilities: |
|
|
|
|
|
|
|
|
|
|
|
|
Unrecognized tax benefits |
|
|
9,970 |
|
|
|
10,462 |
|
|
|
1,686 |
|
Deferred tax liabilities |
|
|
7,793 |
|
|
|
6,080 |
|
|
|
980 |
|
Other non-current liabilities |
|
|
2,000 |
|
|
|
2,000 |
|
|
|
322 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total non-current liabilities |
|
|
19,763 |
|
|
|
18,542 |
|
|
|
2,988 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total liabilities |
|
|
148,371 |
|
|
|
253,862 |
|
|
|
40,921 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Mezzanine equity |
|
|
|
|
|
|
|
|
|
|
|
|
Contingently redeemable ordinary shares (US$0.001 par value, 26,485,961 shares authorized; 26,485,961 and nil shares issued and
outstanding as of December 31, 2013 and June 30, 2014, respectively. Aggregate liquidation preference and redemption amount were RMB77,677 and nil as of December 31, 2013 and June 30, 2014, respectively). |
|
|
77,677 |
|
|
|
|
|
|
|
|
|
|
|
|
|
Shareholders equity |
|
|
|
|
|
|
|
|
|
|
|
|
Class A ordinary shares (US$0.001 par value, 750,000,000 shares authorized; 178,034,362 and 255,018,631 shares issued and
outstanding as of December 31, 2013 and June 30, 2014, respectively). |
|
|
1,121 |
|
|
|
1,595 |
|
|
|
257 |
|
Class B ordinary shares (US$0.001 par value, 250,000,000 shares authorized; 180,821,228 and 180,821,228 shares issued and outstanding
as of December 31, 2013 and June 30, 2014, respectively) |
|
|
1,179 |
|
|
|
1,179 |
|
|
|
190 |
|
Additional paid-in capital |
|
|
1,003,417 |
|
|
|
1,571,393 |
|
|
|
253,303 |
|
Retained earnings |
|
|
19,635 |
|
|
|
108,798 |
|
|
|
17,538 |
|
Accumulated other comprehensive income/(loss) |
|
|
122 |
|
|
|
(371 |
) |
|
|
(60 |
) |
|
|
|
|
|
|
|
|
|
|
|
|
|
Total China Mobile Games and Entertainment Group Limiteds equity |
|
|
1,025,474 |
|
|
|
1,682,594 |
|
|
|
271,228 |
|
Noncontrolling interests |
|
|
1,602 |
|
|
|
1,983 |
|
|
|
320 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total shareholders equity |
|
|
1,027,076 |
|
|
|
1,684,577 |
|
|
|
271,548 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
TOTAL LIABILITIES, MEZZANINE EQUITY AND SHAREHOLDERS EQUITY |
|
|
1,253,124 |
|
|
|
1,938,439 |
|
|
|
312,469 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
* |
Amounts for the year ended December 31, 2013 were derived from December 31, 2013 audited consolidated financial statements. |
CHINA MOBILE GAMES AND ENTERTAINMENT GROUP LIMITED
CONDENSED CONSOLIDATED STATEMENTS OF COMPREHENSIVE INCOME
(Amounts in thousands of Renminbi (RMB) and U.S. Dollars (US$),
except for number of shares and per share data)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
For the Three Months Ended |
|
|
For the Six Months Ended |
|
|
|
June 30, 2013 |
|
|
March 31, 2014 |
|
|
June 30, 2014 |
|
|
June 30, 2014 |
|
|
June 30, 2013 |
|
|
June 30, 2014 |
|
|
June 30, 2014 |
|
|
|
RMB |
|
|
RMB |
|
|
RMB |
|
|
US$ |
|
|
RMB |
|
|
RMB |
|
|
US$ |
|
|
|
(Unaudited) |
|
|
(Unaudited) |
|
|
(Unaudited) |
|
|
(Unaudited) |
|
|
(Unaudited) |
|
|
(Unaudited) |
|
|
(Unaudited) |
|
Net Revenues |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Games |
|
|
54,319 |
|
|
|
214,705 |
|
|
|
274,590 |
|
|
|
44,263 |
|
|
|
83,338 |
|
|
|
489,295 |
|
|
|
78,873 |
|
Handset design |
|
|
17,649 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
25,177 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total net revenues |
|
|
71,968 |
|
|
|
214,705 |
|
|
|
274,590 |
|
|
|
44,263 |
|
|
|
108,515 |
|
|
|
489,295 |
|
|
|
78,873 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Cost of revenues |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Games |
|
|
(22,302 |
) |
|
|
(79,652 |
) |
|
|
(107,023 |
) |
|
|
(17,252 |
) |
|
|
(37,048 |
) |
|
|
(186,675 |
) |
|
|
(30,092 |
) |
Handset design |
|
|
(16,757 |
) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(23,962 |
) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total cost of revenues |
|
|
(39,059 |
) |
|
|
(79,652 |
) |
|
|
(107,023 |
) |
|
|
(17,252 |
) |
|
|
(61,010 |
) |
|
|
(186,675 |
) |
|
|
(30,092 |
) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Gross profit |
|
|
32,909 |
|
|
|
135,053 |
|
|
|
167,567 |
|
|
|
27,011 |
|
|
|
47,505 |
|
|
|
302,620 |
|
|
|
48,781 |
|
Operating expenses: |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Selling expenses |
|
|
(17,257 |
) |
|
|
(56,865 |
) |
|
|
(69,107 |
) |
|
|
(11,140 |
) |
|
|
(24,820 |
) |
|
|
(125,972 |
) |
|
|
(20,306 |
) |
General and administrative expenses |
|
|
(17,430 |
) |
|
|
(23,160 |
) |
|
|
(32,249 |
) |
|
|
(5,199 |
) |
|
|
(31,248 |
) |
|
|
(55,409 |
) |
|
|
(8,932 |
) |
Research and development expenses |
|
|
(11,394 |
) |
|
|
(17,423 |
) |
|
|
(22,591 |
) |
|
|
(3,642 |
) |
|
|
(20,169 |
) |
|
|
(40,014 |
) |
|
|
(6,450 |
) |
Impairment of intangible assets |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(2,613 |
) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Operating income (loss) |
|
|
(13,172 |
) |
|
|
37,605 |
|
|
|
43,620 |
|
|
|
7,030 |
|
|
|
(31,345 |
) |
|
|
81,225 |
|
|
|
13,093 |
|
Interest income |
|
|
782 |
|
|
|
498 |
|
|
|
3,760 |
|
|
|
606 |
|
|
|
1,187 |
|
|
|
4,258 |
|
|
|
686 |
|
Income from equity method investment |
|
|
|
|
|
|
|
|
|
|
265 |
|
|
|
43 |
|
|
|
|
|
|
|
265 |
|
|
|
43 |
|
Other income |
|
|
1,069 |
|
|
|
2,542 |
|
|
|
2,881 |
|
|
|
465 |
|
|
|
1,182 |
|
|
|
5,423 |
|
|
|
874 |
|
Change in fair value of contingently returnable consideration assets |
|
|
(777 |
) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(3,581 |
) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Income (loss) before income taxes and noncontrolling interests |
|
|
(12,098 |
) |
|
|
40,645 |
|
|
|
50,526 |
|
|
|
8,144 |
|
|
|
(32,557 |
) |
|
|
91,171 |
|
|
|
14,696 |
|
Income tax (expense) benefit |
|
|
(482 |
) |
|
|
(5,991 |
) |
|
|
4,364 |
|
|
|
704 |
|
|
|
(1,615 |
) |
|
|
(1,627 |
) |
|
|
(262 |
) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net income (loss) |
|
|
(12,580 |
) |
|
|
34,654 |
|
|
|
54,890 |
|
|
|
8,848 |
|
|
|
(34,172 |
) |
|
|
89,544 |
|
|
|
14,434 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Accretion of contingently redeemable ordinary shares |
|
|
(972 |
) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(1,325 |
) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net income (loss) attributable to shareholders |
|
|
(13,552 |
) |
|
|
34,654 |
|
|
|
54,890 |
|
|
|
8,848 |
|
|
|
(35,497 |
) |
|
|
89,544 |
|
|
|
14,434 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net income (loss) attributable to noncontrolling interests |
|
|
639 |
|
|
|
33 |
|
|
|
348 |
|
|
|
56 |
|
|
|
572 |
|
|
|
381 |
|
|
|
61 |
|
Net income (loss) attributable to China Mobile Games and Entertainment Group Limiteds ordinary shareholders |
|
|
(14,191 |
) |
|
|
34,621 |
|
|
|
54,542 |
|
|
|
8,792 |
|
|
|
(36,069 |
) |
|
|
89,163 |
|
|
|
14,373 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Other comprehensive income (loss): |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Foreign currency translation adjustment |
|
|
623 |
|
|
|
(390 |
) |
|
|
(103 |
) |
|
|
(17 |
) |
|
|
511 |
|
|
|
(493 |
) |
|
|
(79 |
) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Other comprehensive income (loss) |
|
|
623 |
|
|
|
(390 |
) |
|
|
(103 |
) |
|
|
(17 |
) |
|
|
511 |
|
|
|
(493 |
) |
|
|
(79 |
) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Comprehensive income (loss) |
|
|
(12,929 |
) |
|
|
34,264 |
|
|
|
54,787 |
|
|
|
8,831 |
|
|
|
(34,986 |
) |
|
|
89,051 |
|
|
|
14,355 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Comprehensive income (loss) attributable to noncontrolling interests |
|
|
15 |
|
|
|
26 |
|
|
|
355 |
|
|
|
57 |
|
|
|
(52 |
) |
|
|
381 |
|
|
|
61 |
|
Comprehensive income (loss) attributable to China Mobile Games and Entertainment Group Limiteds ordinary
shareholders |
|
|
(12,944 |
) |
|
|
34,238 |
|
|
|
54,432 |
|
|
|
8,774 |
|
|
|
(34,934 |
) |
|
|
88,670 |
|
|
|
14,294 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Earnings (loss) per ADS: |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Basic |
|
|
(0.66 |
) |
|
|
1.26 |
|
|
|
1.76 |
|
|
|
0.28 |
|
|
|
(1.67 |
) |
|
|
3.04 |
|
|
|
0.49 |
|
Diluted |
|
|
(0.66 |
) |
|
|
1.16 |
|
|
|
1.66 |
|
|
|
0.27 |
|
|
|
(1.67 |
) |
|
|
2.84 |
|
|
|
0.46 |
|
Weighted average number of ADS: |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Basic |
|
|
21,656,736 |
|
|
|
27,474,947 |
|
|
|
31,072,626 |
|
|
|
31,072,626 |
|
|
|
21,656,736 |
|
|
|
29,283,725 |
|
|
|
29,283,725 |
|
Diluted |
|
|
21,656,736 |
|
|
|
29,755,877 |
|
|
|
32,772,264 |
|
|
|
32,772,264 |
|
|
|
21,656,736 |
|
|
|
31,352,655 |
|
|
|
31,352,655 |
|
CHINA MOBILE GAMES AND ENTERTAINMENT GROUP LIMITED
CONDENSED CONSOLIDATED STATEMENTS OF CASH FLOWS
(Amounts in thousands of Renminbi (RMB) and U.S. Dollars (US$))
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
For the Three Months Ended |
|
|
For the Six Months Ended |
|
|
|
June 30, 2013 |
|
|
March 31, 2014 |
|
|
June 30, 2014 |
|
|
June 30, 2014 |
|
|
June 30, 2013 |
|
|
June 30, 2014 |
|
|
June 30, 2014 |
|
|
|
RMB |
|
|
RMB |
|
|
RMB |
|
|
US$ |
|
|
RMB |
|
|
RMB |
|
|
US$ |
|
|
|
(Unaudited) |
|
|
(Unaudited) |
|
|
(Unaudited) |
|
|
(Unaudited) |
|
|
(Unaudited) |
|
|
(Unaudited) |
|
|
(Unaudited) |
|
Net cash used in operating activities |
|
|
(5,799 |
) |
|
|
(23,558 |
) |
|
|
(184 |
) |
|
|
(29 |
) |
|
|
(2,326 |
) |
|
|
(23,742 |
) |
|
|
(3,827 |
) |
Net cash used in investing activities |
|
|
(15,595 |
) |
|
|
(64,494 |
) |
|
|
(152,075 |
) |
|
|
(24,514 |
) |
|
|
(22,338 |
) |
|
|
(216,569 |
) |
|
|
(34,911 |
) |
Net cash provided by financing activities |
|
|
|
|
|
|
461,573 |
|
|
|
19,718 |
|
|
|
3,178 |
|
|
|
40 |
|
|
|
481,291 |
|
|
|
77,583 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Exchange rate effect on cash and cash equivalents |
|
|
(694 |
) |
|
|
(3 |
) |
|
|
(104 |
) |
|
|
(17 |
) |
|
|
(806 |
) |
|
|
(107 |
) |
|
|
(17 |
) |
Net increase (decrease) in cash and cash equivalents |
|
|
(22,088 |
) |
|
|
373,518 |
|
|
|
(132,645 |
) |
|
|
(21,382 |
) |
|
|
(25,430 |
) |
|
|
240,873 |
|
|
|
38,828 |
|
Cash and cash equivalents, beginning of the period |
|
|
125,394 |
|
|
|
249,126 |
|
|
|
622,644 |
|
|
|
100,368 |
|
|
|
128,736 |
|
|
|
249,126 |
|
|
|
40,158 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Cash and cash equivalents, end of the period |
|
|
103,306 |
|
|
|
622,644 |
|
|
|
489,999 |
|
|
|
78,986 |
|
|
|
103,306 |
|
|
|
489,999 |
|
|
|
78,986 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Reconciliations of Non-GAAP Financial Measures to Comparable GAAP Measures
(Amounts in thousands of Renminbi (RMB) except for per ADS data)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
For the three months ended June 30, 2013 |
|
|
For the three months ended March 31, 2014 |
|
|
For the three months ended June 30, 2014 |
|
|
|
GAAP |
|
|
Adjustment (a) |
|
|
Non-GAAP |
|
|
GAAP |
|
|
Adjustment (a) |
|
|
Non-GAAP |
|
|
GAAP |
|
|
Adjustment (b) |
|
|
Non-GAAP |
|
|
|
RMB |
|
|
RMB |
|
|
RMB |
|
|
RMB |
|
|
RMB |
|
|
RMB |
|
|
RMB |
|
|
RMB |
|
|
RMB |
|
Operating expenses |
|
|
46,081 |
|
|
|
(8,631 |
) |
|
|
37,450 |
|
|
|
97,448 |
|
|
|
(3,631 |
) |
|
|
93,817 |
|
|
|
123,947 |
|
|
|
(8,188 |
) |
|
|
115,759 |
|
Income (loss) from operations |
|
|
(13,172 |
) |
|
|
8,631 |
|
|
|
(4,541 |
) |
|
|
37,605 |
|
|
|
3,631 |
|
|
|
41,236 |
|
|
|
43,620 |
|
|
|
8,188 |
|
|
|
51,808 |
|
Operating margin |
|
|
-18.3 |
% |
|
|
|
|
|
|
-6.3 |
% |
|
|
17.5 |
% |
|
|
|
|
|
|
19.2 |
% |
|
|
15.9 |
% |
|
|
|
|
|
|
18.9 |
% |
Net income (loss) |
|
|
(12,580 |
) |
|
|
8,631 |
|
|
|
(3,949 |
) |
|
|
34,654 |
|
|
|
3,631 |
|
|
|
38,285 |
|
|
|
54,890 |
|
|
|
8,188 |
|
|
|
63,078 |
|
Net margin |
|
|
-17.5 |
% |
|
|
|
|
|
|
-5.5 |
% |
|
|
16.1 |
% |
|
|
|
|
|
|
17.8 |
% |
|
|
20.0 |
% |
|
|
|
|
|
|
23.0 |
% |
Net income (loss) attributable to CMGE |
|
|
(14,191 |
) |
|
|
8,631 |
|
|
|
(5,560 |
) |
|
|
34,621 |
|
|
|
3,631 |
|
|
|
38,252 |
|
|
|
54,542 |
|
|
|
8,188 |
|
|
|
62,730 |
|
Net margin attributable to CMGE |
|
|
-19.7 |
% |
|
|
|
|
|
|
-7.7 |
% |
|
|
16.1 |
% |
|
|
|
|
|
|
17.8 |
% |
|
|
19.9 |
% |
|
|
|
|
|
|
22.8 |
% |
Diluted earnings (loss) per ADS(d) |
|
|
-0.66 |
|
|
|
|
|
|
|
-0.26 |
|
|
|
1.16 |
|
|
|
|
|
|
|
1.29 |
|
|
|
1.66 |
|
|
|
|
|
|
|
1.91 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
For the six months ended June 30, 2013 |
|
|
For the six months ended June 30, 2014 |
|
|
|
GAAP |
|
|
Adjustment (c) |
|
|
Non-GAAP |
|
|
GAAP |
|
|
Adjustment (b) |
|
|
Non-GAAP |
|
|
|
RMB |
|
|
RMB |
|
|
RMB |
|
|
RMB |
|
|
RMB |
|
|
RMB |
|
Operating expenses |
|
|
78,850 |
|
|
|
(17,072 |
) |
|
|
61,778 |
|
|
|
221,395 |
|
|
|
(11,819 |
) |
|
|
209,576 |
|
Income (loss) from operations |
|
|
(31,345 |
) |
|
|
17,072 |
|
|
|
(14,273 |
) |
|
|
81,225 |
|
|
|
11,819 |
|
|
|
93,044 |
|
Operating margin |
|
|
-28.9 |
% |
|
|
|
|
|
|
-13.2 |
% |
|
|
16.6 |
% |
|
|
|
|
|
|
19.0 |
% |
Net income (loss) |
|
|
(34,172 |
) |
|
|
17,072 |
|
|
|
(17,100 |
) |
|
|
89,544 |
|
|
|
11,819 |
|
|
|
101,363 |
|
Net margin |
|
|
-31.5 |
% |
|
|
|
|
|
|
-15.8 |
% |
|
|
18.3 |
% |
|
|
|
|
|
|
20.7 |
% |
Net income (loss) attributable to CMGE |
|
|
(36,069 |
) |
|
|
17,072 |
|
|
|
(18,997 |
) |
|
|
89,163 |
|
|
|
11,819 |
|
|
|
100,982 |
|
Net margin attributable to CMGE |
|
|
-33.2 |
% |
|
|
|
|
|
|
-17.5 |
% |
|
|
18.2 |
% |
|
|
|
|
|
|
20.6 |
% |
Diluted earnings (loss) per ADS(d) |
|
|
-1.67 |
|
|
|
|
|
|
|
-0.88 |
|
|
|
2.84 |
|
|
|
|
|
|
|
3.22 |
|
(a) |
Adjustment to exclude the share-based compensation expense of each period. |
(b) |
Adjustment to exclude the share-based compensation expense and independent committee investigation costs of each period. |
(c) |
Adjustment to exclude the share-based compensation expense and intangible assets impairment loss of each period. |
(d) |
1 ADS = 14 Ordinary Shares. |
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