HONG KONG, April 10, 2017 /PRNewswire/ -- Entertainment
Gaming Asia Inc. (NASDAQ: EGT) ("Entertainment Gaming Asia" or "the
Company"), a gaming company focused on markets in Pan-Asia, today
reported operating results for the fourth quarter and fiscal year
ended December 31, 2016 and reviewed
recent corporate developments.
Key Financial Metrics
- Consolidated revenue from continuing operations of $357,000 for the fourth quarter and $2.0 million for the 2016 fiscal year
- Net losses from continuing operations of $2.4 million for the fourth quarter and
$5.3 million for the 2016 fiscal
year
- Cash balance of $33.6 million and
zero debt as of December 31,
2016
In the 2016 fiscal year, the Company sold the principal
assets related to the gaming products operations and all the gaming
assets in Cambodia and exited both
these businesses. As a result, all revenue and expenses associated
with the gaming products operations and Cambodia gaming operations have been
reclassified as discontinued operations for the periods
presented.
Financial Performance
The Company's fourth quarter and 2016 fiscal year consolidated
revenue from continuing operations comprised the Philippines gaming operations.
Consolidated revenue was $357,000
for the fourth quarter of 2016, a decrease of 47% compared to
$676,000 in the fourth quarter of
2015. Consolidated revenue was $2.0
million for the 2016 fiscal year, a decrease of 26% compared
to $2.6 million in the prior year.
The decreases were due to a reduced operating base of electronic
gaming machines (EGMs) as a result of the expiration of the EGM
leasing agreement with Leisure World VIP Slot Club on June 30, 2016 and lower average daily net win per
unit due to increased competition.
Selling, general and administrative (SG&A) and research and
development (R&D) expenses totaled $2.3
million for the fourth quarter of 2016 compared to
$1.4 million in the prior year
period. SG&A and R&D expenses totaled $5.6 million for the 2016 fiscal year compared to
$4.4 million in the prior year. The
increases primarily related to the ramping up of the social gaming
operations, which comprised $1.0
million and $2.0 million of
the total combined SG&A and R&D expenses for the fourth
quarter and 2016 fiscal year, respectively.
In accordance with relevant accounting standards for software
development, the Company capitalizes certain software development
costs for the social gaming products. Therefore, SG&A and
R&D expenses are not indicative of total costs related to
social gaming. Total combined cash operating expenses and
capitalized costs related to the social gaming operations were
$1.1 million for the fourth quarter
of 2016, $3.8 million in the 2016
fiscal year and $410,000 in the 2015
fiscal year. The rising costs are primarily due to salaries as a
result of the increasing headcount and higher marketing and
technology expenses since the test launch of the social gaming app,
City of Games, in August 2016.
The Company reported adjusted LBITDA from continuing operations
of $2.2 million in the fourth quarter
of 2016 compared to $978,000 in the
fourth quarter of 2015. Adjusted LBITDA from continuing operations
was $4.4 million in the 2016 fiscal
year compared to $2.5 million in the
2015 fiscal year.
Net loss from continuing operations was $2.4 million, or $0.17 per share, for the fourth quarter of 2016
compared to a loss of $1.3 million,
or $0.09 per share, for the fourth
quarter of 2015. The Company reported a net loss from continuing
operations of $5.3 million, or
$0.37 per share, for the 2016 fiscal
year compared to a loss of $3.9
million, or $0.27 per share,
for the 2015 fiscal year. The weighted average diluted share count
was 14.5 million shares for all periods. The increases in net
losses from continuing operations were primarily due to lower
gaming operations revenue, higher operating expenses (mainly
related to the social gaming operations) and higher taxes due to an
income tax provision and movement in the deferred tax assets for
the Philippines operations. This
was partially offset by lower depreciation and amortization
expenses related to the gaming operations. For the 2016 fiscal
year, the increase in net loss was also partially offset by a
$369,000 gain on the July 2016 disposition of 154 EGM seats that were
placed in Leisure World VIP Slot Club in the Philippines.
The Company reported a net loss of $6.7
million for the fourth quarter of 2016 compared to a loss of
$2.7 million for the fourth quarter
of 2015. The fourth quarter of 2016 net loss included
a net loss of $4.3
million from the discontinued Cambodia gaming operations. The fourth quarter
of 2015 net loss included a net loss of $1.3
million from the discontinued gaming products and
Cambodia gaming operations.
The Company reported a net loss of $9.7
million for the 2016 fiscal year compared to income of
$820,000 for 2015 fiscal year. The
2016 fiscal year net loss included a net loss of
$4.4 million from the
discontinued gaming products and Cambodia gaming operations. The 2015 fiscal
year net income included net income of $4.8
million from the same discontinued operations.
Clarence Chung, Chairman and
Chief Executive Officer of Entertainment Gaming Asia, commented,
"During 2016, we disposed of all of our gaming assets in
Cambodia, certain gaming assets in
the Philippines and the principal
assets of the gaming products business. These sales have provided
cash proceeds of $10.3 million and
the potential for earn-outs on certain gaming chip and plaque sales
related to the now discontinued gaming products business. To date,
we have received $8.1 million of the
sales proceeds and no earn-outs on gaming chip and plaque
sales.
"Our reduced base of operations coupled with the expenses
related to the social gaming operations, which remain in the
testing phase, and corporate overhead, presently have a negative
impact on our cash flow. We currently have approximately
$32 million in cash and are exploring
avenues to apply these resources in ways to enhance value for our
shareholders."
About Entertainment Gaming Asia Inc.
Entertainment Gaming Asia Inc. (NASDAQ: EGT), an indirect,
majority-owned subsidiary of Melco International Development
Limited, is a gaming company engaged in the leasing of
electronic gaming machines to the gaming industry in the
Philippines. The Company is also developing a
free-to-play online social gaming platform focused on Asian
markets.
Forward Looking Statements
This press release contains forward-looking statements
concerning Entertainment Gaming Asia within the meaning of Section
27A of the Securities Act of 1933, as amended, and Section 21E of
the Securities Exchange Act of 1934, as amended. Those
forward-looking statements include statements regarding
expectations for: the Company's ability to develop and successfully
launch a social gaming platform and fund this initiative;
expectations for the viability of the social gaming platform and
its revenue model; and the Company's expectations for deploying its
resources to improve enhance shareholder value. Such statements are
subject to certain risks and uncertainties, and actual
circumstances, events or results may differ materially from those
projected in such forward-looking statements. Factors that could
cause or contribute to differences include, but are not limited to,
risks related to the Company's ability: to identify and
successfully develop new projects; acquire additional capital as
and when needed; adapt to potential changes in gaming policies and
political stability in the countries in which the Company operates;
the ability to successfully commercialize its social gaming
platform and operate in the social gaming market; and, those other
risks set forth in the Company's annual report on Form 10-K for the
year ended December 31, 2015 filed
with the SEC on March 30, 2016 and
subsequently filed quarterly reports on Form 10-Q. The Company
cautions readers not to place undue reliance on any forward-looking
statements. The Company does not undertake, and specifically
disclaims any obligation to update or revise such statements to
reflect new circumstances or unanticipated events as they
occur.
- financial tables follow -
Entertainment
Gaming Asia Inc.
Consolidated Statements of Comprehensive
(Loss)/Income
|
|
|
|
|
|
|
|
|
Three-Month
Period
Ended December
31,
|
|
|
Year
Ended
December
31,
|
(amounts in
thousands, except per share data)
|
|
Unaudited
2016
|
|
|
Unaudited
2015
|
|
|
2016
|
|
|
2015
|
Revenue:
|
|
|
|
|
|
|
|
|
|
|
|
Gaming
operations
|
|
350
|
|
|
676
|
|
|
1,951
|
|
|
2,641
|
Social
gaming
|
|
7
|
|
|
—
|
|
|
8
|
|
|
—
|
Total
revenue
|
|
357
|
|
|
676
|
|
|
1,959
|
|
|
2,641
|
|
|
|
|
|
|
|
|
|
|
|
|
Operating costs and
expenses:
|
|
|
|
|
|
|
|
|
|
|
|
Cost of
gaming operations
|
|
|
|
|
|
|
|
|
|
|
|
Gaming property and equipment
depreciation
|
|
69
|
|
|
113
|
|
|
351
|
|
|
452
|
Casino contract amortization
|
|
—
|
|
|
94
|
|
|
187
|
|
|
387
|
Other gaming related intangibles amortization
|
|
—
|
|
|
63
|
|
|
96
|
|
|
252
|
Other operating costs
|
|
177
|
|
|
182
|
|
|
762
|
|
|
696
|
Cost of social
gaming
|
|
120
|
|
|
—
|
|
|
197
|
|
|
—
|
Selling, general and
administrative expenses
|
|
1,998
|
|
|
1,175
|
|
|
4,710
|
|
|
4,098
|
Gain on disposition of
assets
|
|
—
|
|
|
—
|
|
|
(369)
|
|
|
—
|
Research and
development expenses
|
|
340
|
|
|
263
|
|
|
887
|
|
|
271
|
Depreciation and
amortization
|
|
22
|
|
|
24
|
|
|
88
|
|
|
94
|
Total operating costs
and expenses
|
|
2,726
|
|
|
1,914
|
|
|
6,909
|
|
|
6,250
|
|
|
|
|
|
|
|
|
|
|
|
|
Loss from
operations
|
|
(2,369)
|
|
|
(1,238)
|
|
|
(4,950)
|
|
|
(3,609)
|
|
|
|
|
|
|
|
|
|
|
|
|
Other
(expenses)/income:
|
|
|
|
|
|
|
|
|
|
|
|
Interest expense and
finance fees
|
|
—
|
|
|
—
|
|
|
—
|
|
|
(3)
|
Interest
income
|
|
22
|
|
|
3
|
|
|
29
|
|
|
13
|
Foreign currency
losses
|
|
(47)
|
|
|
(53)
|
|
|
(86)
|
|
|
(147)
|
Other
|
|
5
|
|
|
4
|
|
|
20
|
|
|
15
|
Total other
expenses
|
|
(20)
|
|
|
(46)
|
|
|
(37)
|
|
|
(122)
|
|
|
|
|
|
|
|
|
|
|
|
|
Loss from continuing
operations before income tax
|
|
(2,389)
|
|
|
(1,284)
|
|
|
(4,987)
|
|
|
(3,731)
|
|
|
|
|
|
|
|
|
|
|
|
|
Income tax
expenses
|
|
43
|
|
|
51
|
|
|
357
|
|
|
217
|
|
|
|
|
|
|
|
|
|
|
|
|
Net loss from
continuing operations
|
|
(2,432)
|
|
|
(1,335)
|
|
|
(5,344)
|
|
|
(3,948)
|
Net (loss)/income
from discontinued operations, net of tax
|
|
(4,317)
|
|
|
(1,323)
|
|
|
(4,391)
|
|
|
4,768
|
|
|
|
|
|
|
|
|
|
|
|
|
Net (loss)/income
attributable to EGT stockholders
|
$
|
(6,749)
|
|
$
|
(2,658)
|
|
$
|
(9,735)
|
|
$
|
820
|
|
|
|
|
|
|
|
|
|
|
|
|
Other comprehensive
(loss)/income:
|
|
|
|
|
|
|
|
|
|
|
|
Defined
benefit pension plan
|
|
(5)
|
|
|
3
|
|
|
(5)
|
|
|
3
|
Foreign
currency translation
|
|
(61)
|
|
|
32
|
|
|
(119)
|
|
|
(47)
|
Total other
comprehensive (loss)/income, net of tax
|
|
(66)
|
|
|
35
|
|
|
(124)
|
|
|
(44)
|
|
|
|
|
|
|
|
|
|
|
|
|
Comprehensive
(loss)/income attributable to EGT stockholders
|
$
|
(6,815)
|
|
|
(2,623)
|
|
$
|
(9,859)
|
|
$
|
776
|
|
|
|
|
|
|
|
|
|
|
|
|
Per share data (basic
and diluted):
|
|
|
|
|
|
|
|
|
|
|
|
(Loss)/earnings
|
$
|
(0.47)
|
|
$
|
(0.18)
|
|
$
|
(0.67)
|
|
$
|
0.06
|
Loss
from continuing operations
|
$
|
(0.17)
|
|
$
|
(0.09)
|
|
$
|
(0.37)
|
|
$
|
(0.27)
|
(Loss)/earnings from discontinued operations, net of tax
|
$
|
(0.30)
|
|
$
|
(0.09)
|
|
$
|
(0.30)
|
|
$
|
0.33
|
|
|
|
|
|
|
|
|
|
|
|
|
Weighted basic and diluted average common shares
outstanding
|
|
14,464
|
|
|
14,460
|
|
|
14,464
|
|
|
14,457
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Entertainment
Gaming Asia Inc.
Consolidated Balance Sheets
|
|
|
|
|
|
|
|
December
31,
2016
|
|
December 31,
2015
|
(amounts in
thousands, except per share data)
|
|
|
|
|
ASSETS
|
|
|
|
|
Current
assets:
|
|
|
|
|
Cash and cash
equivalents
|
$
|
33,599
|
$
|
30,681
|
Accounts receivable,
net
|
|
128
|
|
724
|
Amounts due from
related parties
|
|
-
|
|
257
|
Other
receivables
|
|
1,051
|
|
78
|
Inventories
|
|
21
|
|
2,378
|
Prepaid expenses and
other current assets
|
|
235
|
|
295
|
Contract amendment
fees
|
|
-
|
|
18
|
Total current
assets
|
|
35,034
|
|
34,431
|
|
|
|
|
|
Gaming equipment,
net
|
|
389
|
|
2,985
|
Casino
contracts
|
|
-
|
|
528
|
Property and
equipment, net
|
|
915
|
|
5,919
|
Goodwill
|
|
315
|
|
332
|
Intangible assets,
net
|
|
1,512
|
|
391
|
Deferred tax
asset
|
|
59
|
|
274
|
Prepaids, deposits
and other assets
|
|
1,204
|
|
425
|
Total
assets
|
$
|
39,428
|
|
45,285
|
|
|
|
|
|
LIABILITIES AND
STOCKHOLDERS' EQUITY
|
|
|
|
|
Current
liabilities:
|
|
|
|
|
Accounts
payable
|
$
|
79
|
$
|
288
|
Amounts due to related
parties
|
|
160
|
|
239
|
Accrued
expenses
|
|
1,118
|
|
1,755
|
Income tax
payable
|
|
161
|
|
2
|
Deferred revenues,
current portion
|
|
2
|
|
9
|
Customer deposits and
other current liabilities
|
|
54
|
|
529
|
Total current
liabilities
|
|
1,574
|
|
2,822
|
|
|
|
|
|
Other
liabilities
|
|
441
|
|
880
|
Deferred tax
liabilities
|
|
5,654
|
|
29
|
Total
liabilities
|
|
7,669
|
|
3,731
|
|
|
|
|
|
Stockholders'
equity:
|
|
|
|
|
Common stock, $.001
par value, 250,000,000 (2015: 38,000,000) shares
authorized;14,464,220 shares issued and outstanding
|
|
14
|
|
14
|
Additional
paid-in-capital
|
|
47,827
|
|
47,763
|
Accumulated other
comprehensive income
|
|
585
|
|
709
|
Accumulated
losses
|
|
(16,668)
|
|
(6,933)
|
Total EGT
stockholders' equity
|
|
31,758
|
|
41,553
|
Non-controlling
interest
|
|
1
|
|
1
|
Total stockholders'
equity
|
|
31,759
|
|
41,554
|
Total liabilities and
stockholders' equity
|
$
|
39,428
|
$
|
45,285
|
Entertainment
Gaming Asia Inc.
Adjusted LBITDA from Continuing Operations
(Unaudited)
|
|
|
|
|
|
|
|
Three-Month
Period
Ended December 31,
|
|
|
|
Year
Ended December
31,
|
|
|
|
|
|
|
|
|
|
|
|
|
(amounts in
thousands)
|
|
2016
|
|
|
2015
|
|
|
2016
|
|
|
2015
|
Net loss from
continuing operations – GAAP basis
|
$
|
(2,432)
|
|
$
|
(1,335)
|
|
$
|
(5,344)
|
|
$
|
(3,948)
|
Interest expense and
finance fees
|
|
—
|
|
|
—
|
|
|
—
|
|
|
3
|
Interest
income
|
|
(22)
|
|
|
(3)
|
|
|
(29)
|
|
|
(13)
|
Income tax
expenses
|
|
43
|
|
|
51
|
|
|
357
|
|
|
217
|
Depreciation and
amortization
|
|
188
|
|
|
293
|
|
|
883
|
|
|
1,184
|
Stock-based
compensation expenses
|
|
3
|
|
|
16
|
|
|
64
|
|
|
83
|
Gain on disposition
of assets
|
|
—
|
|
|
—
|
|
|
(369)
|
|
|
—
|
Adjusted LBITDA from
continuing operations
|
$
|
(2,220)
|
|
$
|
(978)
|
|
$
|
(4,438)
|
|
$
|
(2,474)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Adjusted LBITDA is losses before interest, taxes, depreciation,
amortization, stock-based compensation, gain on disposition of
assets and other non-cash operating income and expenses. Adjusted
LBITDA is presented exclusively as a supplemental disclosure
because management believes that it is widely used to measure the
performance, and as a basis for valuation, of gaming companies.
Management uses Adjusted LBITDA as a measure of the operating
performance of its segments and to compare the operating
performance of its operations with those of its competitors. The
Company also presents Adjusted LBITDA because it is used by some
investors as a way to measure a company's ability to incur and
service debt, make capital expenditures and meet working capital
requirements. Gaming companies have historically reported LBITDA as
a supplement to financial measures in accordance with generally
accepted accounting principles in the
United States ("GAAP"). Adjusted LBITDA should not be
considered as an alternative to operating income as an indicator of
the Company's performance, as an alternative to cash flows from
operating activities as a measure of liquidity, or as an
alternative to any other measure determined in accordance with
GAAP. Unlike net income/(loss), Adjusted LBITDA does not include
depreciation or interest expense and, therefore, does not
reflect current or future capital expenditures or the cost of
capital. The Company compensates for these limitations by using
Adjusted LBITDA as only one of several comparative tools, together
with GAAP measurements, to assist in the evaluation of operating
performance. Such GAAP measurements include operating income, net
income/(loss), cash flows from operations and cash flow data. The
Company has significant uses of cash flows, including capital
expenditures, taxes and other non-recurring charges, which are not
reflected in Adjusted LBITDA. Entertainment Gaming Asia's
calculation of Adjusted LBITDA may be different from the
calculation methods used by other companies and, therefore,
comparability may be limited.
To view the original version on PR Newswire,
visit:http://www.prnewswire.com/news-releases/entertainment-gaming-asia-inc-reports-fourth-quarter-and-2016-fiscal-year-results-300437234.html
SOURCE Entertainment Gaming Asia Inc.