All systems are go! Highly anticipated,
realistic rocket building simulation game now available on PC
Private Division and Intercept Games are proud to announce that
Kerbal Space Program 2 is now available in PC Early Access
for an introductory price of $49.99 on Steam, Epic Games Store,
Private Division Store, and other digital storefronts. Kerbal
Space Program 2, the sequel to the original rocket simulation
game that sold over 5 million units worldwide, ushers in the next
generation of space adventure by allowing players to build their
own space program with hundreds of new and improved parts, an
upgraded onboarding experience, modernized visuals, vibrant and
realistic environments with unprecedented detail, customizable
color schemes for spacecraft, and more. Kerbal Space Program
2 has been built from the ground up to be expanded upon for
years to come.
This press release features multimedia. View
the full release here:
https://www.businesswire.com/news/home/20230224005064/en/
Private Division and Intercept Games are
proud to announce that Kerbal Space Program 2 is now available in
PC Early Access for an introductory price of $49.99 on Steam, Epic
Games Store, Private Division Store, and other digital storefronts.
Kerbal Space Program 2, the sequel to the original rocket
simulation game that sold over 5 million units worldwide, ushers in
the next generation of space adventure by allowing players to build
their own space program with hundreds of new and improved parts, an
upgraded onboarding experience, modernized visuals, vibrant and
realistic environments with unprecedented detail, customizable
color schemes for spacecraft, and more. Kerbal Space Program 2 has
been built from the ground up to be expanded upon for years to
come. (Photo: Business Wire)
Kerbal Space Program 2 features nearly limitless
possibilities when it comes to vehicular construction. The sequel
offers over 350 original and improved parts, including procedural
wings, new command pods, engines, wheels, cargo parts, and the
first of many advanced fuel types: liquid hydrogen. The game also
now features a new parts size category, paving the way for upcoming
interstellar-class parts as the game expands. Players can also use
the new part coloring tool to customize their creations and truly
make them their own.
“We’re very excited to release Kerbal Space Program 2 in
Early Access,” said Nate Simpson, Creative Director at Intercept
Games. “Having built a game of such unprecedented technical
complexity, we can’t wait to see what new feats of creativity our
community will finally achieve. We’re looking forward to hearing
their direct feedback as we move into the collaborative phase of
the game’s development during Early Access."
The highly-anticipated sequel welcomes a brand-new generation of
space explorers with interactive, animated tutorials that teach the
basics of rocketry in an immersive and entertaining way. Players
can also expect many other improvements, including a completely
redesigned UI, more user-friendly vehicle assembly tools, and new
Map View iconography which presents trajectory data with
unprecedented clarity.
Time warp now not only gives the player the ability to
accelerate time, including while accelerating, an absolute
game-changer for long-burn, interplanetary flights. The time warp
controls also allow interaction with vehicle systems while paused,
giving players the flexibility to issue commands at their leisure
when they stop time; these last-second tweaks will prove invaluable
when a landing inevitably goes awry!
In addition, Kerbal Space Program 2 offers a greatly
enhanced visual and immersive audio experience. All the beloved
celestial bodies from the original game have been remade using an
all-new terrain system that allows for unprecedented detail and
variety - the Kerbolar System is now rich with new points of
interest to discover. Sound completes the player’s immersion, with
rocket SFX sampled directly from real launches and a musical score
that changes dynamically based on the flight conditions at
hand.
“We have laid a foundation with Kerbal Space Program 2
that we plan to continue to build upon for many years to come,”
said Michael Cook, Franchise Director of Kerbal Space Program
2 at Private Division. “Early Access is just the start of our
journey. We will launch multiple big feature updates ultimately
culminating in our 1.0 release.”
After Kerbal Space Program 2 launches in Early Access,
Intercept Games will release multiple innovative features
throughout the proceeding months. Some of the highlights to come
include:
- Next-Generation Technology: Players will unlock future
technologies, allowing them to build at larger scales and use new
fuels and propulsion systems. These capabilities will enable
players to venture beyond the limits of the original Kerbolar
System and into unexplored star systems.
- Colonies: A highly requested and anticipated feature for
the sequel, players will be able to locate and extract valuable
resources, then use those materials to build custom bases on
distant celestial bodies or in deep space. Colonies not only
present their own physics challenge in construction, but these
habitations are a necessary stepping stone to furthering deep space
exploration and beyond.
- Interstellar Travel: KSP2 will present players with the
challenge of interstellar navigation. They must venture across the
gulf of interstellar space inside fusion-powered megaships capable
of incredible speeds. Upon arrival at new star systems, they will
be able to deploy landers and rovers to explore the planets waiting
to be discovered.
- Multiplayer: Players will be able to both cooperate and
compete with friends to explore space together and achieve historic
milestones in their own space race. Multiplayer unlocks endless
potential for adventures, completists, and “unexpected” vehicle
collisions.
- Modding: Kerbal fans are keen to share the plethora of
mods available for the original game, and Intercept Games plans to
make the sequel even more mod-friendly by releasing additional
developments aimed to support the modding community.
- And more: There will be plenty of quality-of-life
improvements, bug fixes, features, and more as the game develops in
Early Access, so stay tuned for updates.
Today, Private Division and Intercept Games also announced an
official partnership with Logitech G, a leading innovator of gaming
technologies and gear, for Kerbal Space Program 2. Players
can experience deeper immersion in space flight and enjoy lighting
integrations that reflect the various intense states when blasting
off by using Logitech G peripherals.
Check out the latest Kerbal Space Program 2 launch
trailer video on YouTube celebrating the game releasing in Early
Access.
Kerbal Space Program 2 is available for an introductory
price of $49.99 in Early Access on PC via Steam, Epic Games Store,
Private Division Store, and other PC digital storefronts. The
PlayStation 5 and Xbox X|S versions of Kerbal Space Program
2 are planned to release after the PC Early Access period with
further details to be announced. Kerbal Space Program 2 is
rated E by the ESRB. For more information on Kerbal Space
Program 2, subscribe on YouTube, follow us on Twitter, join our
Discord, become a fan on Facebook, and visit
www.KerbalSpaceProgram.com.
Private Division is a publishing label of Take-Two Interactive
Software, Inc. (NASDAQ:TTWO).
About Kerbal Space Program
Franchise
In the Kerbal Space Program franchise, you run a space
program for the Kerbals, little green beings known for their
insatiable curiosity and high tolerance for danger. Assemble
spacecraft using a wide array of modular parts and then test your
creations in a universe of realistic physics. Launch your Kerbal
crew into orbit and beyond, unlocking the secrets of the Kerbolar
System as you explore a variety of planets and moons. As your space
program evolves, you'll pursue more ambitious missions, including
daring rescues, on-orbit space station construction, and crewed
voyages to the most distant planets!
The original Kerbal Space Program, created and developed
by Squad, released on PC in April 2015* and has sold more than 5
million units worldwide. The title has been widely popular with the
media and consumers alike, earning a Metacritic rating of 88** and
a Steam user score of 95%***. Kerbal Space Program 2,
developed by Intercept Games, will be the sequel to the original
game and the second in the series for the franchise.
*Game became available through Steam Early Access in March 2013,
and launched in April 2015.
**Metacritic score for PC as of February 21, 2023.
***Steam user score as of February 21, 2023.
About Intercept Games
Intercept Games is the developer behind Kerbal Space Program 2,
the highly anticipated sequel the critically acclaimed space
simulation game Kerbal Space Program. Comprised of a talented team,
having shipped a multitude of titles across a variety of platforms,
the team’s mission is to create incredible games that not only
players will love but also reflect the deep values and commitment
to excellence at Intercept Games. The studio aims to continue to
provide unique games that not only entertain but can also inspire
and make an impact for good.
About Private Division
Private Division is a developer-focused publisher that partners
with the finest creative talent in the video game industry,
empowering studios to develop the games that they are passionate
about creating, while providing the support that they need to make
their titles critically and commercially successful on a global
scale. The Label publishes the Kerbal Space Program franchise,
Ancestors: The Humankind Odyssey from Panache Digital Games, The
Outer Worlds from Obsidian Entertainment, Disintegration from V1
Interactive, OlliOlli World and Rollerdrome from Roll7, and After
Us from Piccolo Studio, with future unannounced projects in
development with Moon Studios, Evening Star, Yellow Brick Games,
and other esteemed independent developers. Private Division
publishes the physical retail edition of Hades from Supergiant
Games on PlayStation® and Xbox consoles. Private Division continues
to build its internal studio capacity, with Roll7 and Intercept
Games as internal developers for the Label. Private Division is
headquartered in New York City with offices in Seattle, Las Vegas,
Munich, and Singapore. For more information, please visit
www.privatedivision.com.
About Take-Two Interactive
Software
Headquartered in New York City, Take-Two Interactive Software,
Inc. is a leading developer, publisher, and marketer of interactive
entertainment for consumers around the globe. The Company develops
and publishes products principally through Rockstar Games, 2K,
Private Division, and Zynga. Our products are currently designed
for console gaming systems, PC, and Mobile including smartphones
and tablets, and are delivered through physical retail, digital
download, online platforms, and cloud streaming services. The
Company’s common stock is publicly traded on NASDAQ under the
symbol TTWO.
All trademarks and copyrights contained herein are the property
of their respective holders.
Cautionary Note Regarding Forward-Looking Statements
Statements contained herein which are not historical facts are
considered forward-looking statements under federal securities laws
and may be identified by words such as "anticipates," "believes,"
"estimates," "expects," "intends," "plans," "potential,"
"predicts," "projects," "seeks," “should,” "will," or words of
similar meaning and include, but are not limited to, statements
regarding the outlook for the Company's future business and
financial performance. Such forward-looking statements are based on
the current beliefs of our management as well as assumptions made
by and information currently available to them, which are subject
to inherent uncertainties, risks and changes in circumstances that
are difficult to predict. Actual outcomes and results may vary
materially from these forward-looking statements based on a variety
of risks and uncertainties including: risks relating to our
combination with Zynga; the uncertainty of the impact of the
COVID-19 pandemic and measures taken in response thereto; the
effect that measures taken to mitigate the COVID-19 pandemic have
on our operations, including our ability to timely deliver our
titles and other products, and on the operations of our
counterparties, including retailers and distributors; the effects
of the COVID-19 pandemic on both consumer demand and the
discretionary spending patterns of our customers as the situation
with the pandemic continues to evolve; the risks of conducting
business internationally; the impact of changes in interest rates
by the Federal Reserve and other central banks, including on our
short-term investment portfolio; the impact of inflation;
volatility in foreign currency exchange rates; our dependence on
key management and product development personnel; our dependence on
our NBA 2K and Grand Theft Auto products and our ability to develop
other hit titles; our ability to leverage opportunities on
PlayStation®5 and Xbox Series X|S; the timely release and
significant market acceptance of our games; the ability to maintain
acceptable pricing levels on our games; and risks associated with
international operations.
Other important factors and information are contained in the
Company's most recent Annual Report on Form 10-K, including the
risks summarized in the section entitled "Risk Factors," the
Company’s most recent Quarterly Report on Form 10-Q, and the
Company's other periodic filings with the SEC, which can be
accessed at www.take2games.com. All forward-looking statements are
qualified by these cautionary statements and apply only as of the
date they are made. The Company undertakes no obligation to update
any forward-looking statement, whether as a result of new
information, future events or otherwise.
View source
version on businesswire.com: https://www.businesswire.com/news/home/20230224005064/en/
Jeremy Gumber (Press) Communications Manager Communications
Private Division (646) 536-3006
press@privatedivision.com
Alan Lewis (Corporate Press) Vice President Corporate
Communications & Public Affairs Take-Two Interactive
Software, Inc. (646) 536-2983 Alan.Lewis@take2games.com
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