From Piccolo Studio, the award-winning
developers behind Arise: A Simple Story, comes an emotional
adventure platforming game that challenges the player to restore
life on Earth
To celebrate launch, Private Division has made
a charitable donation to The Nature Conservancy
Private Division and Piccolo Studio are proud to announce that
After Us is now available on PC, PlayStation 5, and Xbox
Series X|S. Explore a surrealistic world as Gaia, the Spirit of
Life, in a quest to restore a bleak and broken planet by reviving
the spirits of animals. This third-person adventure game combines
platforming, puzzle solving, and Piccolo Studio’s signature style
of emotional storytelling to create an unforgettable experience.
Will you be able to fight back the darkness to return hope to the
world in After Us?
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the full release here:
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Private Division and Piccolo Studio are
proud to announce that After Us is now available on PC, PlayStation
5, and Xbox Series X|S. Explore a surrealistic world as Gaia, the
Spirit of Life, in a quest to restore a bleak and broken planet by
reviving the spirits of animals. This third-person adventure game
combines platforming, puzzle solving, and Piccolo Studio’s
signature style of emotional storytelling to create an
unforgettable experience. (Photo: Business Wire)
Private Division has made a charitable donation to The Nature
Conservancy to celebrate the release of After Us. In this
heartfelt game, players help restore nature by growing plants and
trees, reviving extinct animals, and prevailing over the
consequences of climate change. “We hope After Us brings
more awareness to the efforts being made across the globe by so
many fantastic organizations like The Nature Conservancy, each
striving to create a brighter future for our planet,” said Michael
Worosz, Chief Strategy Officer, Take-Two Interactive, and Head of
Private Division.
Players traverse multiple biomes in After Us, tiptoeing
carefully across tightropes high above a wasteland of a crumbling
city, navigating treacherous waters of sunken ships, and dodging
deadly traps while outrunning the watchful eye of the Devourers,
oil-covered lumbering adversaries set on consuming all remaining
life. Using her burst of life ability, Gaia emits radiant energy
and light to regrow lost fields, sprout massive trees, and unlock
new paths to travel.
“With After Us we sought to make a game that inspires and
challenges players,” said Jordi Ministral, Game Director at Piccolo
Studio. “At the core, we ask what kind of world we may leave
behind. While seemingly dark at times, we ultimately want to share
a message of hope and can’t wait to see the reactions from
players.”
There are over 100 different animal spirits to collect in
After Us. Players learn the final fates of various majestic
creatures, such as the last whale, the final eagle caged, and the
last deer hunted down. Each new environment presents new challenges
and tells the stories of these beasts’ final moments before their
climactic moment of rebirth. In addition to these great spirits,
players can discover several other wildlife, including cats,
squirrels, fish, horses, and more. Once found, these animals will
begin to appear throughout the world: serene spiritual reflections
of the inhabitants who once roamed Earth.
After Us dares players to discover what happened to our
planet through imaginative and evocative environmental
storytelling. Players will encounter gorgeous vistas and sweeping,
destruction-strewn scenery offering moments of reflection. What
choices led to the creation of this wasteland? Players will unlock
hidden memories to learn about the tragedy and beauty of daily
life. There are puzzles to be solved, which reveal glimpses into
the devastating actions that led to this world. And ultimately, by
unraveling these mysteries, players will discover the complete
story behind After Us.
“After Us is meant not only to entertain but enlighten
players. It is a title we are incredibly proud to be launching
today,” said Naomi Steele, Senior Producer at Private Division.
“Piccolo Studio showcases their strengths and abilities to craft an
unconventional game that is sure to leave a heartfelt and poignant
impression.”
Check out the launch trailer for After Us on YouTube.
After Us is available now for PC on Steam, PlayStation 5,
and Xbox Series X|S for $29.99 MSRP. After Us is rated T for
Teen by the ESRB. For more information on After Us,
subscribe on YouTube, follow us on Twitter, become a fan on
Facebook, follow on Instagram, and visit www.afterusgame.com.
Private Division is a publishing label of Take-Two Interactive
Software, Inc. (NASDAQ: TTWO).
About Piccolo Studio
Piccolo Studio is a developer from Barcelona, Spain, crafting
creative and emotional games. Piccolo Studio’s identity relies in
the use of unique, original game design, art direction and sound to
deliver memorable interactive experiences. Piccolo Studio released
Arise: A Simple Story in 2019 for PS4, Xbox One and PC, and a
Nintendo Switch version was launched in April 2022. After Us is the
second game of the studio.
About Private Division
Private Division is a developer-focused publisher that partners
with the finest creative talent in the video game industry,
empowering studios to develop the games that they are passionate
about creating, while providing the support that they need to make
their titles critically and commercially successful on a global
scale. The Label publishes the Kerbal Space Program franchise,
Ancestors: The Humankind Odyssey from Panache Digital Games, The
Outer Worlds from Obsidian Entertainment, Disintegration from V1
Interactive, OlliOlli World and Rollerdrome from Roll7, and After
Us from Piccolo Studio, with future unannounced projects in
development with Moon Studios, Evening Star, Yellow Brick Games,
Game Freak, and other esteemed independent developers. Private
Division publishes the physical retail edition of Hades from
Supergiant Games on PlayStation® and Xbox consoles. Private
Division continues to build its internal studio capacity, with
Roll7 and Intercept Games as internal developers for the Label.
Private Division is headquartered in New York City with offices in
Seattle, Las Vegas, and Munich. For more information, please visit
www.privatedivision.com.
About Take-Two Interactive
Software
Headquartered in New York City, Take-Two Interactive Software,
Inc. is a leading developer, publisher, and marketer of interactive
entertainment for consumers around the globe. The Company develops
and publishes products principally through Rockstar Games, 2K,
Private Division, and Zynga. Our products are currently designed
for console gaming systems, PC, and Mobile including smartphones
and tablets, and are delivered through physical retail, digital
download, online platforms, and cloud streaming services. The
Company’s common stock is publicly traded on NASDAQ under the
symbol TTWO.
All trademarks and copyrights contained herein are the property
of their respective holders.
Cautionary Note Regarding Forward-Looking Statements
Statements contained herein which are not historical facts are
considered forward-looking statements under federal securities laws
and may be identified by words such as "anticipates," "believes,"
"estimates," "expects," "intends," "plans," "potential,"
"predicts," "projects," "seeks," “should,” "will," or words of
similar meaning and include, but are not limited to, statements
regarding the outlook for the Company's future business and
financial performance. Such forward-looking statements are based on
the current beliefs of our management as well as assumptions made
by and information currently available to them, which are subject
to inherent uncertainties, risks and changes in circumstances that
are difficult to predict. Actual outcomes and results may vary
materially from these forward-looking statements based on a variety
of risks and uncertainties including: risks relating to our
combination with Zynga; the uncertainty of the impact of the
COVID-19 pandemic and measures taken in response thereto; the
effect that measures taken to mitigate the COVID-19 pandemic have
on our operations, including our ability to timely deliver our
titles and other products, and on the operations of our
counterparties, including retailers and distributors; the effects
of the COVID-19 pandemic on both consumer demand and the
discretionary spending patterns of our customers as the situation
with the pandemic continues to evolve; the risks of conducting
business internationally; the impact of changes in interest rates
by the Federal Reserve and other central banks, including on our
short-term investment portfolio; the impact of inflation;
volatility in foreign currency exchange rates; our dependence on
key management and product development personnel; our dependence on
our NBA 2K and Grand Theft Auto products and our ability to develop
other hit titles; our ability to leverage opportunities on
PlayStation®5 and Xbox Series X|S; the timely release and
significant market acceptance of our games; the ability to maintain
acceptable pricing levels on our games; and risks associated with
international operations.
Other important factors and information are contained in the
Company's most recent Annual Report on Form 10-K, including the
risks summarized in the section entitled "Risk Factors," the
Company’s most recent Quarterly Report on Form 10-Q, and the
Company's other periodic filings with the SEC, which can be
accessed at www.take2games.com. All
forward-looking statements are qualified by these cautionary
statements and apply only as of the date they are made. The Company
undertakes no obligation to update any forward-looking statement,
whether as a result of new information, future events or
otherwise.
View source
version on businesswire.com: https://www.businesswire.com/news/home/20230523005173/en/
Jeremy Gumber (Press) Manager Communications Private
Division (646) 536-3006 press@privatedivision.com
Alan Lewis (Corporate Press) Vice President Corporate
Communications & Public Affairs Take-Two Interactive
Software, Inc. (646) 536-2983 Alan.Lewis@take2games.com
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