Unity 6 Launches Globally: Next-Gen Game Development Platform Delivers Enhanced Performance and Stability
October 17 2024 - 10:00AM
Business Wire
Unity 6 Enables Developers to Innovate
through Better Performance, More Stability, and Deeper Long-Term
Support
Unity (NYSE: U), the world’s leading platform for creating and
growing games and interactive experiences, today announced that
Unity 6, the most stable and best performing version of Unity, is
now available worldwide. Built, tested, and refined in partnership
with developers from all over the world, Unity 6 will enable the
creation of better games, built more quickly and more efficiently
than ever before. Some of the new features in Unity 6 include
end-to-end multiplayer workflows that speed development of
connected games; tools that enable developers to target mobile web;
and new graphics capabilities that move workloads from the CPU to
the GPU, improving CPU performance by up to 4X in internal and
customer testing.
Post-launch, Unity is dedicating long-term product and
engineering resources to Unity 6 to enhance feature sets and
deliver new functionality while maintaining ease of upgrade and
continued stability.
”We are relentlessly focused on delivering tools to help game
developers build games more quickly and efficiently while also
facilitating innovation,” said Matt Bromberg, President and CEO of
Unity. “We’re going to do everything we can to ensure that Unity 6
is at the heart of game development for years to come.”
“Unity 6 gives our global multi-functional team the stability
and scalability we need. The improved performance combined with
features like the new WebGPU graphics API and the seamless live
services integration make our workflow much more efficient and our
production quality top-tier,” said Josh Loveridge, Managing
Director of Stratton Studios. “It's been a game-changer while
developing PGA TOUR Rise. We’ve truly been able to push the
boundaries of creativity at every step of the development
pipeline.”
Alongside the release of Unity 6, Unity has introduced learning
resources for developers of all levels to dive in and get
started:
- Time Ghost is the latest Unity Originals real-time cinematic
demo. It showcases what can be achieved with Unity 6, including
advancements in environment building and character design. Two
scenes from Time Ghost, one showing how Unity’s ECS powers
environments, and the second providing an example of practical use
of machine learning to produce realistic cloth deformation, are
available here.
- The project and assets from the Fantasy Kingdom demo optimized
for mobile using URP are now available on the Unity Asset Store,
free for non-commercial use.
- Lastly, developers can download Megacity Metro, a demo that
showcases how to build a 100+ player cross-platform multiplayer
game in Unity end-to-end and experiment with all-new Unity 6
features.
Developers interested in learning more about Unity 6 can
interact directly with members of Unity’s product, engineering, and
advocacy teams on Twitch today, October 17, 2024, from 8 AM to 2 PM
PT. They can also hear from other developers already using Unity 6
here and here. Unity 6 can be downloaded here.
About Unity
Unity [NYSE: U] offers a suite of tools to create, market, and
grow games and interactive experiences across all major platforms
from mobile, PC, and console, to extended reality (XR). For more
information, visit Unity.com.
Forward-Looking Statements
This publication contains “forward-looking statements,” as that
term is defined under federal securities laws, including, in
particular, statements about Unity's plans, strategies and
objectives. The words “believe,” “may,” “will,” “estimate,”
“continue,” “intend,” “expect,” “plan,” “project,” and similar
expressions are intended to identify forward-looking statements.
These forward-looking statements are subject to risks,
uncertainties, and assumptions. If the risks materialize or
assumptions prove incorrect, actual results could differ materially
from the results implied by these forward-looking statements.
Further information on these and additional risks that could affect
Unity’s results is included in our filings with the Securities and
Exchange Commission (SEC) which are available on the Unity Investor
Relations website. Statements herein speak only as of the date of
this release, and Unity assumes no obligation to, and does not
currently intend to, update any such forward-looking statements
after the date of this publication except as required by law.
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Unity PR Contact: Kelly Ekins UnityComms@unity3d.com
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