ITEM 2 MANAGEMENT’S DISCUSSION AND ANALYSIS OF FINANCIAL CONDITION AND RESULTS OF OPERATIONS
Forward Looking Statements
This quarterly report on Form 10-Q and other reports filed by the Company from time to time with the Securities and Exchange Commission (collectively the “Filings”) contain or may contain forward-looking statements and information that are based upon beliefs of, and information currently available to, the Company’s management as well as estimates and assumptions made by Company’s management. Readers are cautioned not to place undue reliance on these forward-looking statements, which are only predictions and speak only as of the date hereof. When used in the Filings, the words “anticipate”, “believe”, “estimate”, “expect”, “future”, “intend”, “plan”, or the negative of these terms and similar expressions as they relate to the Company or the Company’s management identify forward-looking statements. Such statements reflect the current view of the Company with respect to future events and are subject to risks, uncertainties, assumptions, and other factors (including the risks contained in the section of this report entitled “Risk Factors”) relating to the Company’s industry, the Company’s operations and results of operations, and any businesses that the Company may acquire. Should one or more of these risks or uncertainties materialize, or should the underlying assumptions prove incorrect, actual results may differ significantly from those anticipated believed, estimated, expected, intended, or planned.
Although the Company believes that the expectations reflected in the forward-looking statements are reasonable, the Company cannot guarantee future results, levels of activity, performance, or achievements. Except as required by applicable law, including the securities laws of the United States, the Company does not intend to update any of the forward-looking statements to conform these statements to actual results. Readers are urged to carefully review and consider the various disclosures made throughout the entirety of this quarterly report, which attempt to advise interest parties of the risks and factors that may affect our business, financial condition, results of operations, and prospects.
Our financial statements are prepared in accordance with U.S. GAAP. These accounting principles require us to make certain estimates, judgments and assumptions. We believe that the estimates, judgments and assumptions upon which are relied are reasonable based upon information available to us at the time that these estimates, judgments and assumptions are made. These estimates, judgments and assumptions can affect the reported amounts of assets and liabilities as of the date of the financial statements as well as the reported amounts of expenses during the periods presented. Our financial statements would be affected to the extent there are material differences between these estimates and actual results. In many cases, the accounting treatment of a particular transaction is specifically dictated by U.S. GAAP and does not require management’s judgment in its application. There are also areas in which management’s judgment in selecting any available alternative would not produce a materially different result.
Accounting Policy of Revenue Recognition
The Company currently provides online game services in the PRC and recognizes revenue in accordance to the criteria of ASC subtopic 985 (“ASC 985”), Revenue Recognition when persuasive evidence of an arrangement exists, the service has been rendered, the sales price is fixed or determinable, and collectability is reasonably assured. Online game revenues include our MMOG operations and Co-operation Web-based game revenues.
MMOG operations
The Company operates Massive Multiplayer Online Role-Playing Games (“MMORPG”) under a free-to-play model. The online game revenue derives from the sale of in-game virtual items and revenue was recognized pursuant to the item-based revenue model.
Under the item-based model, players are able to play the basic features of the game for free. We generate revenues when players purchase virtual items that enhance their playing experience, such as weapons, clothing, accessories and pets. The item-based revenue model allows us to introduce new virtual items or change the features or properties of virtual items to enhance game player interaction and create a better game community.
17
The Company sells prepaid cards, in both virtual and physical forms, to third party distributors who in turn sell the prepaid cards to end customers. The prepaid cards provide customers with a pre-specified number of game points for consumption. All prepaid cards sold to distributors require upfront advance cash payments. The prepaid game cards entitle end users to purchase virtual items in the Company’s online games. Prepaid cards will expire two years after the date of card production if they have never been activated. The proceeds from the expired game cards are recognized as revenue upon expiration of cards. In contrast, once the prepaid cards are activated and credited to a player’s personal game account, they will not expire as long as the personal game account remains active. The personal game account will always remain active before the game stop operating.
The end users also could choose bank recharge method directly to exchange Santaro currency (“Long Bi”) or game currency of 108 warriors (“Silver”) through third-party payment platforms.
All proceeds received from distributors or through direct online payment systems are deferred when received, revenues are recognized over estimated life of the virtual items that game players purchase or as the virtual items are consumed. The below description are the detailed revenue recognition method adopted by the company.
Instant consumption mode is used when users purchase instant services or items with Silver. And as that service or item will be immediately consumed right after the Silver is paid by the user, therefore the reflected RMB value (from equivalent Silver) can be confirmed and recorded as revenue after the completion of the purchase (exchange Long Bi for Silver) by the user.
Limited consumption mode is used when users purchase the items or services with limited effective time. This type of items or services will be fully consumed by the end of the effective time. Therefore the reflected RMB value of that purchase will be confirmed as revenue after the item or service has been fully consumed (expired).
Apportioned consumption mode is used for perpetual virtual items and services, which can be used unlimited times through their estimated life spans. The delivery criterion for perpetual virtual items is generally met ratably over the expected delivery obligation period, which, in this case, is the estimated life of the perpetual virtual items purchased. Revenue is recognized proportionately over the estimated life spans which are based on data related to paying game player usage patterns for each category of virtual item. The game log, which records the whole process of a specific item or service being purchased and consumed, will be used periodically to readjust the estimation on perpetual virtual items’ life spans.
Co-operation Web-based game
As the operator, the Company signed distribution agreements with third-party developers to offer the games to users on its websites or platforms. Although the company is the party that signs the user agreement with its users and is responsible for its users’ experience on its Websites or platforms, its remaining obligation is deemed to be inconsequential and perfunctory after the end users recharge to exchange the game coins of these web-based games. Besides, the third party developers obliged to provide on-going services to users, so a proportion of the full revenue received from end users is recorded as revenue according to the distribution agreements.
Results of Operations
Because the Company is in the development stage, our operations have been limited to developing our products. As a result, the Company only has generated an insignificant amount of revenue during the period from August 9, 2006, its inception, through June 30, 2013. The Company’s business, financial condition and results of operations may be influenced by the political, economic and legal environments in the PRC such as changes in governmental policies with respect to laws and regulations, anti-inflationary measures, currency conversion and remittance abroad, and rates and methods of taxation, among other things.
18
The following table sets forth a summary, for the periods indicated, our consolidated results of operations. Our historical results presented below are not necessarily indicative of the results that may be expected for any future period.
|
|
Six months ended June 30,
|
|
|
|
2013
|
|
2012
|
|
|
|
(Unaudited)
|
|
(Unaudited)
|
|
Revenue
|
|
$
|
195,979
|
|
$
|
-
|
|
Cost of revenue
|
|
|
764,650
|
|
|
-
|
|
Gross loss
|
|
|
(568,671)
|
|
|
-
|
|
|
|
|
|
|
|
|
|
Operating expenses
|
|
|
|
|
|
|
|
Research and development expenses
|
|
|
366,255
|
|
|
1,521,653
|
|
Sales and marketing expenses
|
|
|
231,931
|
|
|
23,030
|
|
General and administrative expenses
|
|
|
500,520
|
|
|
859,929
|
|
Total operating expenses
|
|
|
1,098,706
|
|
|
2,404,612
|
|
|
|
|
|
|
|
|
|
Loss from operations
|
|
|
(1,667,377)
|
|
|
(2,404,612)
|
|
|
|
|
|
|
|
|
|
Non-operating (income) expenses
|
|
|
161,282
|
|
|
(3,634)
|
|
|
|
|
|
|
|
|
|
Net loss
|
|
$
|
(1,828,659)
|
|
$
|
(2,400,978)
|
|
|
|
Three months ended June 30,
|
|
|
|
2013
|
|
2012
|
|
|
|
(Unaudited)
|
|
(Unaudited)
|
|
Revenue
|
|
$
|
117,203
|
|
$
|
-
|
|
Cost of revenue
|
|
|
326,722
|
|
|
-
|
|
Gross loss
|
|
|
(209,519)
|
|
|
-
|
|
|
|
|
|
|
|
|
|
Operating expenses
|
|
|
|
|
|
|
|
Research and development expenses
|
|
|
214,742
|
|
|
823,589
|
|
Sales and marketing expenses
|
|
|
91,387
|
|
|
13,405
|
|
General and administrative expenses
|
|
|
204,969
|
|
|
440,072
|
|
Total operating expenses
|
|
|
511,098
|
|
|
1,277,066
|
|
|
|
|
|
|
|
|
|
Loss from operations
|
|
|
(720,617)
|
|
|
(1,277,066)
|
|
|
|
|
|
|
|
|
|
Non-operating (income) expenses
|
|
|
162,041
|
|
|
(193)
|
|
|
|
|
|
|
|
|
|
Net loss
|
|
$
|
(882,658)
|
|
$
|
(1,276,873)
|
|
Six Months Ended June 30, 2013 Compared to Six Months Ended June 30, 2012
Revenue
For the six months ended June 30, 2013, revenues were $195,979, representing an increase of $195,979, compared to $0 for the corresponding period in 2012. The increase in net revenues was primarily due to the revenue contribution from web games, with an amount of $150,997. The Company also generated minor revenue from 108 Warriors, a Massive Multiplayer Online Role Playing Game (“MMORPG”) launched in the third quarter of 2012, with an amount of $44,982, during the six months ended June, 2013.
Cost of revenue
For the six months ended June 30, 2013, cost of revenues were $764,650, representing an increase of $764,650, compared to $0 for the corresponding period in 2012. The increase in cost of revenues from online games was primarily due to the cost from 108 Warriors.
Gross loss
As a result of the foregoing, our gross loss for the six months ended June 30, 2013 was $568,671 from $0 in the same period of 2012. The reason for the negative gross profit was due to the new game 108 Warriors. Because the game was in introduction stage, the Company needed to spend more costs to launch and operate this new game. These costs were primary composed by salaries of operation staffs, depreciation of the operation equipment, and server hosting fees.
Research and Development (R&D) expenses
R&D expenses primarily consist of rent expenses, depreciation, property management fee and water & electricity for R&D activities. For the six months ended June 30, 2013, R&D expenses were $366,255, representing a decrease of $1,155,398 or 75.93%, compared to $1,521,653 for the corresponding period in 2012. The decrease was primarily because R&D employee salary decreased by $906,873, and social assurance decreased by $63,561 compared to the corresponding period of 2012, which was due to the Company reclassified the salaries of designers and programmers engaged for the game of 108 Warriors from R&D expense to cost of revenues, since this game was launched in the third quarter of 2012. Besides, the Company changed part of “MMORPG” to web games to better meet customers’ demand, and fewer designers and programmers needed on the R&D of web games, so the Company terminated several junior technicians to save labor cost and improve operational ability. Rent expenses decreased by $63,468 due to the owner of Ningbo office offered one month’s rent-free period during the first quarter of 2013, service fee decreased by $66,095 and testing fee decreased by $52,228 compared to the corresponding period of 2012. Other variances include business entertainment, communication fee, depreciation, amortization, etc., representing an accumulated slight decrease of about $3,173.
Sales and marketing expenses
Sales and marketing expenses mainly represented selling employee salaries and advertising & promotion fees. For the six months ended June 30, 2013, selling expenses were $231,931, representing an increase of $208,901 or 907.08% compared to $23,030 for the corresponding period in 2012. The increase was mainly due to increases in selling employee salaries, which increased by $117,229 due to the launch of 108 Warriors, and for the same reason, advertising & promotion fee was also increased by $94,507. Other miscellaneous fees decreased by $2,835.
General and administrative expenses
General and administrative expenses consisted primarily of professional services fees, G&A employee salaries, social insurance and depreciation. For the six months ended June 30, 2013, total general and administrative expenses were $500,520, representing a decrease of $359,409 or approximately 41.80% as compared to $859,929 for the corresponding period in 2012. The decrease was due to a reduction in G&A employee salaries of $244,580 and in social insurance of $21,660, in professional service fee of $41,698, in welfare expenses of $9,981, in membership expenses of $9,494 and in business entertainment of $8,937, compared to the same period in 2012, respectively. The decrease of $244,580 in G&A employee salaries was mainly because the Company reclassified the salaries of sales staff for 108 Warriors to sales and marketing expenses, which was recorded in G&A expenses in the corresponding period of 2012, since no game launched before the third quarter of 2012. And for the same reason, social insurance and welfare expenses decreased accordingly. Other variances include expenses occurred for communication fees, travelling expenses, etc., representing a slight decrease of $23,059.
Net loss
For the six months ended June 30, 2013, net loss decreased to $1,828,659 from $2,400,978 for the corresponding period in 2012. The decrease in net loss was primarily due to decreases in R&D expenses and G&A expenses and also increases in revenue.
Three Months Ended June 30, 2013 Compared to Three Months Ended June 30, 2012
Revenue
For the three months ended June 30, 2013, revenues were $117,203, representing an increase of $117,203, compared to $0 for the corresponding period in 2012. The increase in net revenues was primarily due to the revenue contribution from web games, with an amount of $98,713. The Company also generated minor revenue from 108 Warriors, a Massive Multiplayer Online Role Playing Game (“MMORPG”) launched in the third quarter of 2012, with an amount of $18,490 during the three months ended June 30, 2013.
Cost of revenue
For the three months ended June 30, 2013, cost of revenues were $326,722, representing an increase of $326,722, compared to $0 for the corresponding period in 2012. The increase in cost of revenues from online games was primarily due to the cost from 108 Warriors.
Gross loss
As a result of the foregoing, our gross loss for the three months ended June, 2013 was $209,519 from $0 in the same period of 2012. The reason for the negative gross profit was due to the new game 108 Warriors. Because the game was in introduction stage, the Company needed to spend more costs to launch and operate this new game. These costs were primary composed by salaries of operation staffs, depreciation of the operation equipment, and server hosting fees.
Research and Development (R&D) expenses
R&D expenses primarily consist of rent expenses, depreciation, property management fee and water & electricity for R&D activities. For the three months ended June 30, 2013, R&D expenses were $214,742, representing a decrease of $608,847 or 73.93%, compared to $823,589 for the corresponding period in 2012. The decrease was primarily because R&D employee salary decreased by $479,952, and social assurance decreased by $39,568 compared to the corresponding period of 2012, which was due to the Company reclassified the salaries of designers and programmers engaged for the game of 108 Warriors from R&D expense to cost of revenues, since this game was launched in the third quarter of 2012. Besides, the Company changed part of “MMORPG” to web games to better meet customers’ demand, and fewer designers and programmers needed on the R&D of web games, so the Company terminated several junior technicians to save labor cost to improve operational ability. Service fee decreased by $55,509 and testing fee decreased by $28,981 compared to the corresponding period of 2012. Other variances include business entertainment, communication fee, depreciation, amortization, etc., representing an accumulated slight decrease of about $4,837.
Sales and marketing expenses
Sales and marketing expenses mainly represented selling employee salaries and advertising & promotion fees. For the three months ended June 30, 2013, selling expenses were $91,387, representing an increase of $77,982 or 581.74% compared to $13,405 for the corresponding period in 2012. The increase was mainly due to increases in selling employee salaries, which increased by $43,929 due to the launch of 108 Warriors, and for the same reason, advertising & promotion fee was also increased by $39,183. Other miscellaneous fees decreased by $5,130.
General and administrative expenses
General and administrative expenses consisted primarily of professional services fees, G&A employee salaries, social insurance and depreciation. For the three months ended June 30, 2013, total general and administrative expenses were $204,969, representing a decrease of $235,103 or approximately 53.42% as compared to $440,072 for the corresponding period in 2012. The decrease was due to decreases of G&A employee salaries by $171,468, of professional service fee by $49,253, compared to the same period in 2012, respectively. The decrease of $171,468 in G&A employee salaries was mainly because the Company reclassified the salaries of sales staff for 108 Warriors to sales and marketing expenses, which was recorded in G&A expenses in the corresponding period of 2012, since no game launched before the third quarter of 2012. And for the same reason, social insurance and welfare expenses decreased accordingly. Other variances include expenses occurred for business entertainments, membership expenses, communication fees, travelling expenses, etc., representing an accumulated slight decrease of $14,382.
Net loss
For the three months ended June 30, 2013, net loss decreased to $882,658 from $1,276,873 for the corresponding period in 2012. The decrease in net loss was primarily due to decreases in R&D expenses and G&A expenses and also increases in revenue.
Liquidity and Capital Resources
For the six months ended June 30, 2013 and 2012, we met our working capital requirement mainly by using cash flows from related parties. We anticipate that the existing cash and cash equivalents on hand, together with the net cash flows supported by related parties, will be sufficient to meet our working capital requirements for our on-going projects and to sustain the business operations for the next twelve months.
Since we initiated our business operations, we have been funded primarily by related parties. During the past two years, Mr. Zhilian Chen, our Chairman, and CixiYide Auto Co., Ltd. (“CixiYide”), a company 100% beneficially owned by Mr. Chen, provided continuous financial support to the Company. As of December 31, 2012, CixiYide and Mr. Zhilian Chen had provided the Company loans in the aggregate amount of $4,222,732 and $170,589, respectively. As of June 30, 2013, CixiYide and Mr. Zhilian Chen had provided the Company loans in the aggregate amount of $5,796,710 and $200,102, respectively.
Going Concern and Liquidity
The accompanying financial statements are presented on a going concern basis. The Company is in the development stage and only generated an insignificant amount of revenue during the period from its inception (August 9, 2006) to June 30, 2013. The company has recurring net losses and negative cash flows from operations and has been dependent on debt and equity financing. The Company has an accumulated deficit of $16,457,113
and $14,628,454
as of June 30, 2013
and December 31, 2012
, respectively.
During the past two years, Mr. Zhilian Chen, our Chairman, and CixiYide Auto Co., Ltd. (“CixiYide”), a company 100% beneficially owned by Mr. Chen, provided continuous financial support to the Company. As of December 31, 2012, CixiYide and Mr. Zhilian Chen had provided the Company loans in the aggregate amount of $4,222,732 and $170,589, respectively. As of June 30, 2013, CixiYide and Mr. Zhilian Chen had provided the Company loans in the aggregate amount of $5,796,710 and $200,102, respectively.
There can be no assurance that the Company will be able to obtain additional debt or equity financing on terms acceptable to it, or if at all. Management plans to fund continuing operations through new financing from related parties and equity financing arrangements. These factors raise substantial doubt about our ability to continue as a going concern.
The Company’s continuation as a going concern is dependent on its ability to meet its obligations, to obtain additional financing. The financial statements do not include any adjustments that might result from the outcome of this uncertainty.
Cash Flows
|
|
Six months ended June 30,
|
|
|
|
2013
|
|
2012
|
|
|
|
(Unaudited)
|
|
(Unaudited)
|
|
Net cash used in operating activities
|
|
$
|
(1,595,562)
|
|
$
|
(2,083,627)
|
|
Net cash used in investing activities
|
|
|
(18,698)
|
|
|
(90,977)
|
|
Net cash provided by financing activities
|
|
|
1,581,735
|
|
|
260,849
|
|
Effect of foreign currency exchange rate changes on cash and cash equivalents
|
|
|
248
|
|
|
11,903
|
|
Net decrease in cash and cash equivalents
|
|
$
|
(32,277)
|
|
$
|
(1,901,852)
|
|
Net cash used in operating activities:
The Company had insignificant amount of revenue from its inception in 2006 to June 30, 2013. Our net cash used in operating activities decreased by $488,065 in the six months ended June 30, 2013 compared to that in the six months ended June 30, 2012, representing a decrease of 23.42%. Most operating cash flows are the result of cash-paid expenditure during operation. The decrease of net cash used in operating activities was due to decreases in salary expense and rent expense. In order to better meet customer demand, the Company changed part of “MMORPG” to web games. Since the technique requirement of web game is lower than the “MMORPG”, the Company fired several junior technicians to save labor cost and improve operational ability. Rent expenses decreased due to the owner of Ningbo office offered one month’s rent-free period during the first quarter of 2013.
Net cash used in investing activities:
Our net cash used in investing activities decreased by $72,279 in
the six months ended June 30, 2013 compared to the corresponding period of 2012. The decrease in net cash used in investing activities was mainly due to the result of a decrease in the purchasing of new equipment in an amount of $53,335, the decrease in intangibles in an amount of $8,031, and
the cash received from disposal of fixed assets in the amount of $10,913
during the six month ended June 30, 2013.
Net cash provided by financing activities:
Our cash provided by financing activities increased from $260,849 for the six month ended June 30, 2012 to $1,581,735 for the corresponding period of 2013, representing an increase of 506.38% which was due to an additional loan provided by CixiYide. The current financed capital could not support current operation and product development. Through June 30, 2013, CixiYide has been continuously providing financial support.
Working capital
We have working capital deficit of $6,581,011 as of June 30, 2013, compared with working capital deficit of $4,927,588 as of December 31, 2012, representing an increase of deficit of 33.55%. The change in working capital is due to the development stage of the Company’s games. Because the Company’s games only produced insignificant amount of revenue, the Company had to obtain loans to support daily operations. As of June 30, 2013, the Company accumulatively obtained loans in the amount of $5,996,812 from CixiYide and Mr. Zhilian Chen. On December 5, 2011, Mr. Zhilian Chen converted parts of the loan provided by CixiYide to Beijing Sntaro, i.e., $4,626,818 (RMB 29,260,000), into the registered capital of Beijing Sntaro by the way of subscribing for the increased capital of Beijing Sntaro and then let Beijing Sntaro pay back the increased capital to CixiYide. The Company also received proceeds in the aggregate of $4.75 million upon the issuance of 2.375 million shares of common stock and warrants to purchase up to 1,187,500 shares of our common stock in 2011.
Description of Property
The Company’s property and equipment consists of computer equipment, leasehold improvements, and furniture. The net book value of the Company’s property and equipment was $282,855 as of June 30, 2013.
Employees
The Company currently employs approximately 40 designers and programmers. The majority of employees have three to five years’ experience in the online games industry.
Competition for talented and well-educated professionals is intense among local online gaming companies. Management has set up an attractive work environment to stimulate employee creativity. A career advancement program has been prepared to provide opportunities for employees to receive additional training and promotion.
Recent issued accounting pronouncements
The Company does not believe any recently issued but not yet effective accounting standards, if currently adopted, would have a material effect of the consolidated financial position, results of operation and cash flows.
Off-Balance Sheet Arrangements
The Company does not have any off-balance sheet arrangements that have or are reasonably likely to have a current or future effect on its financial condition, revenues or expenses, results of operations, liquidity, capital expenditures or capital resources that are material to investors.
Additional Disclosure
In July 2006, the Ministry of Industry and Information Technology of the PRC, or MIIT, issued the Circular on Strengthening the Administration of Foreign Investment in and Operation of Value-added Telecommunications Business, or the MIIT Circular. The MIIT Circular reiterated the regulations on foreign investment in telecommunications businesses, which require foreign investors to set up foreign-invested enterprises and obtain a business operating license for Internet content provision to conduct any value-added telecommunications business in China. Under the MIIT Circular, a domestic company that holds an Internet content provision license is prohibited from leasing, transferring or selling the license to foreign investors in any form, and from providing any assistance, including providing resources, sites or facilities, to foreign investors that conduct value-added telecommunications business illegally in China. Furthermore, the relevant trademarks and domain names that are used in the value-added telecommunications business must be owned by the local Internet content provision license holder. Due to a lack of interpretative materials from the regulator, it is unclear what impact the MIIT Circular will have on us or the other Chinese Internet companies that have adopted the same or similar corporate and contractual structures as ours.
On September 28, 2009, the General Administration of Press and Publications, or the GAPP, the National Copyright Administration (hereinafter referred to as “NCA”), and National Office of Combating Pornography and Illegal Publications (hereinafter referred to as “NOCPIP”) jointly published the “Stipulations on ‘Three Provisions’ ” of the State Council and the Relevant Interpretations of the State Commission Office for Public Sector Reform and the Further Strengthening of the Administration of Pre-examination and Approval of Online games and the Examination and Approval of Imported Online games (Xin Chu Lian [2009] No. 13), or Circular 13. Circular 13 restates the general principle espoused in recently promulgated regulations that foreign investment is not permitted in online game operating businesses in China. According to the Article IV of Circular 13, foreign investors are prohibited from participating in online game operating businesses via wholly owned, equity joint venture or cooperative joint venture investments in China, and from controlling and participating in such businesses directly or indirectly through contractual or technical support arrangements. In the event of a violation of these provisions, GAPP shall, in conjunction with the relevant government authorities of the PRC, investigate and handle the same in accordance with the law. In serious cases, the relevant licenses and registrations shall be revoked. However, due to the lack of a detailed interpretation of Circular 13, it is not yet clear how it will be implemented. Moreover, Circular 13 was issued solely by GAPP, NCA and NOCPIP, instead of being jointly issued by the publication administration authorities and other government authorities which are in charge of the related business operations, like the Ministry of Commerce, or the MOFCOM, and the MIIT, and the scope, implementation and enforcement of Circular 13 from the views of the above mentioned other authorities remain uncertain.
In the opinion of Han Kun Law Offices, our PRC legal counsel, subject to the interpretation and implementation of the MIIT Circular and Circular 13, the ownership structure of Ningbo Sntaro and Beijing Sntaro and our contractual arrangements with Beijing Sntaro and its shareholders comply with all existing PRC laws, rules and regulations. However, in the opinion of our PRC legal counsel, there are substantial uncertainties regarding the interpretation and application of current or future PRC laws and regulations and there may be changes and other developments in the PRC laws and regulations or their interpretations. Accordingly, we cannot give assurance that the Chinese government authorities will ultimately take a view that is consistent with the opinion of our PRC legal counsel.
If the past or current ownership structures, contractual arrangements and businesses of our company Beijing Sntaro is found to be in violation of any existing or future PRC laws or regulations, including the MIIT Circular and Circular 13, the relevant supervisory authorities would have broad discretion in dealing with such violations, including but not limited to: revoking our business and operating licenses; levying fines; confiscating our income or the income of Beijing Sntaro; shutting down our servers or blocking our website; imposing conditions or requirements with which we may not be able to comply; requiring us to restructure the relevant ownership structure, operations or contractual arrangements; restricting or prohibiting our use of the proceeds from our public offering to finance our business and operations in China; and taking other regulatory or enforcement actions that could be harmful to our business.