STOCKHOLM, April 6,
2022 /PRNewswire/ -- MAG shows its strongest second
quarter in company history thanks to continuous improvements of its
live games. ARPDAU increased by 23%, and net sales grew by 6%
compared to the same period the previous year.
Summary of the period December
2021 – February 2022:
- The Group's net sales for the period were 76,772 KSEK (72,606
KSEK), an increase of 6% compared to the same period the previous
year
- EBITDA for the period was 21,541 KSEK (10,332 KSEK)
- Adjusted EBITDA for the period was 21,256 KSEK (12,365 KSEK)
(adjustments for EBITDA relate to effects from acquisition costs
and social contribution costs from revaluation of option
programs)
- The Group's game contribution for the period was 54,072 KSEK
(42,049 KSEK), an increase of 29% compared to the same period the
previous year
- Average revenue per daily active user (ARPDAU) for the period
was 6.0 US cents (4.8 US cents), an increase of 23% compared to the
same period the previous year
- The result per share during the quarter was 0.29 SEK/share (-0.08
SEK/share)
- The cost of user acquisition for the period was 13,981 KSEK
(21,950 KSEK)
- Daily and monthly active users (DAU and MAU) were 1.55 million
and 4.9 million respectively during the quarter, a decrease of 23%
and 22% compared to the same period the previous year
Comment from the CEO in summary
"The second quarter of this financial year resulted in revenues
of 77 MSEK (+6%) and an EBITDA of 22 MSEK (+108%). This is the best
Q2 in our history in terms of revenues, and we generated a solid
EBITDA margin of 28%. During the last three years we have
continuously improved the average revenue per daily active user
(ARPDAU), and this quarter was no exception. This important metric
improved by 23% relative to the same period last year.
On the back of the strong performance of our live games, we have
chosen to continue our ambitious investments in new game
development as well as common technology for all our games. This is
the foundation for continued growth and profitability for the
coming years.
The continued improvements around Solo mode in QuizDuel once
again delivered even better results than the previous quarter.
There is still a lot of room for the game to grow given all the
exciting things happening on the development side right now. The
best is definitely yet to come for QuizDuel.
During Q2, we had six games in different stages, under
development, four of which were in continued development since the
previous quarter. One of these new games is developed by our
Apprope studio and as of today, we are officially considering the
game Tile Mansion a candidate for future global launch. Tile
Mansion is built on Apprope's Word Mansion framework and uses a
Mahjong inspired core game play.
With so many new game projects in development and our colleagues
back working together, the future of MAG looks more exciting than
ever", says Daniel Hasselberg, CEO
at MAG Interactive.
Summary of the period September
2021 – February 2022 (6
months):
- The Group's net sales for the period were 146,610 KSEK (135,556
KSEK), an increase of 8% compared to the same period the previous
year
- EBITDA for the period was 38,674 KSEK (19,622 KSEK)
- Adjusted EBITDA for the period was 38,389 KSEK (21,655 KSEK)
(adjustments relate to effects from acquisition costs and social
contribution costs from revaluation of option programs)
- The Group's game contribution for the period was 101,892 KSEK
(80,515 KSEK), an increase of 27% compared to the same period
the
- The result per share during the period was 0.43 SEK/share (-0.08
SEK/share)
Presentation & Report
On April 6, 2022 at 10:00 CET, CEO Daniel
Hasselberg and CFO Magnus
Wiklander will present the Interim Report live on Twitch.
The presentation will be held in English. Link to the Twitch feed:
www.twitch.com/maginteractive. Daniel
Hasselberg will also take questions on Twitter during the
course of the day, write to @d_hasselberg or @maginteractive. For
more information and to read the full report please visit
https://www.maginteractive.com/investors/investor-relations/reports/.
This is information that MAG Interactive AB
(publ) is obliged to make public pursuant to the EU Market
Abuse Regulation. The information was submitted for publication,
through the agency of the contact persons set out below, at 08:00
on April 6, 2022.
For additional information, please contact:
Daniel Hasselberg / CEO /
+46 (0)8 644 35 40 / daniel@maginteractive.se
Magnus Wiklander / CFO / +46
(0)8 644 35 40 / magnus.wiklander@maginteractive.se
This information was brought to you by Cision
http://news.cision.com
https://news.cision.com/mag-interactive/r/mag-interactive-ab--publ--publishes-interim-report-september---february-2021-2022,c3539375
The following files are available for download:
https://mb.cision.com/Main/16579/3539375/1560097.pdf
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MAG Interim Report -
2021-22 Q2 - ENG
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