STOCKHOLM, July 22, 2019 /PRNewswire/ -- Modern Times
Group MTG AB (MTG) today publishes its Q2 2019 financial results.
MTG continues to deliver on its strategic direction with sales
growth increasing with 14 percent in both investment verticals
esport and gaming.
- MTG continued to deliver on its strategic direction, with sales
growth in its two verticals esport and gaming of 14 percent
- Esports Owned & Operated (O&O) sales up 15 percent.
Gaming sales up by 19 percent, delivering a record high adjusted
EBITDA margin of 29 percent
- High activity through MTG VC fund, invested SEK 22M in three growth companies
"As we conclude and report the second quarter in 2019 we see
strong improvements in both our esport and gaming verticals. We
deliver a record high adjusted EBITDA margin of 29 percent, and we
continue to be one of the most active VC players in the landscape
through our VC fund, with three new investments made in the
quarter," says President and CEO Jørgen Madsen Lindemann.
Highlights from the Q2 2019 financial report and the President
& CEO's comments follow below. Please see the full report
attached (pdf) and published available for download on
http://www.mtg.com.
MTG Q2 2019 Financial report
Record high sales and adjusted EBITDA for Q2 2019
- MTG continued to deliver on its strategic direction, with sales
growth in its two verticals of 14 percent
- Esports Owned & Operated (O&O) sales up 15 percent
- Gaming sales up by 19 percent, delivering a record high
adjusted EBITDA margin of 29 percent
- MTG VC fund invested SEK 22
million in three growth companies
Q2 2019 financial highlights
- Net sales growth of 11 percent to SEK
1,117 (1,004) million, of which 7 percent organic
growth
- EBITDA of SEK 39 (-67) million,
of which SEK 13 million due to the
impact of IFRS 16
- Adjusted EBITDA of SEK 71 (-26)
million, including adjustments for IAC of SEK 4 (23) million, for LTI of SEK 23 (11) million and M&A transaction costs
of SEK 4 (6) million(1)
- Operating income (EBIT) of SEK
-35 (-125) million
- Net income from Continuing Operations of SEK -71 (-136) million and basic earnings per
share of SEK -1.68 (-2.35)
- Total net income of SEK 1,419
(348) million including a capital gain of SEK 1,490 (-) million mainly related to the
divestment of Nova
- Net cash in Continuing Operations of SEK
2,085 (1,026) million
President & CEO's comments
At MTG, we believe that esports and gaming are the future of
entertainment. That is why we partner with and invest in the best
entrepreneurs, most promising publishers and leading brands in
these industries. And there is a good reason for this; the number
of gamers worldwide is expected to grow to 2.9 billion in 2022, up
from 2.4 billion in 20181 – and the global esports
audience is expected to grow to 645 million by 2022, up from 395
million in 20182. Games – whether played in the home, by
the commuter on the go or in an esport arena by a professional
esporter – represent a major commercial opportunity.
Closer integration of portfolio companies – and interesting
bets through VC
MTG's second quarter of 2019 showed good progress in the
strategic agenda across our verticals; We delivered record sales
for the quarter and improved our profitability year over year. In
the gaming vertical ARPDAU grew by 27 percent compared to the same
period last year, showing that we are delivering when it comes to
publishing and creating engaging mobile games. New records in both
sponsorship revenue and ticket sales show that our esport vertical
is taking the natural role of sports evolved worldwide.
We have focused on creating a platform for future growth, both
in esports and gaming, and we have brought ESL and Dreamhack closer
together to build the leading esport ecosystem and the best
products. We have also put a new operational structure in place for
Kongregate which allows them to focus on fewer but more successful
first party game titles and third party publishing.
The MTG VC fund has completed several exciting seed and series A
investments into gaming and esports start-ups with a high risk but
also the potential for high rewards. Over time, these will either
remain financial investments or be a great entry into companies
that might become members of our growing esport and mobile gaming
network.
Continued growth in esports
In the second quarter our strategic decision to focus on our own
and operated ("O&O") properties and being more demanding with
respect to esport services ("ESS") continued to yield positive
results and the business vertical grew by 8 percent. Despite a
sequential decline in growth rate - mainly due to slower
monetization of media rights and seasonally smaller Master
properties by ESL - several positive indicators for the longer-term
business case for esports were reached:
First, the trend of improving operational metrics for our Master
properties continued. ESL One Birmingham and DreamHack Dallas were
good examples of this with more fans visiting and higher viewership
compared to the same events last year.
Second, as a result of the growing fan base, more sponsors got
involved in both our Masters and Challenger properties. In the
quarter, sponsor revenue was a key driver compared to the same
period last year
Third, DreamHack's newly launched e-FIFA leagues in Denmark and Sweden delivered strong incremental revenue
and show promise for the prospect of a broader launch of e-leagues
in traditional sports.
But as stated there is more to do to make this emerging sport
become a more commercially attractive product. The lack of
qualitative data concerning our properties is still hampering our
efforts to sell and price media rights and compete effectively with
traditional sports – this will be a key challenge to tackle going
forward. Also, we want to further integrate our esport companies to
drive scale and be more competitive on the cost side.
Gaming delivered revenue growth and better margins
InnoGames delivered another exceptionally strong performance in
the quarter as Forge of Empires maintained its momentum, primarily
driven by successful in-game events in Q2 2019. The new game, God
Kings, started to show early and promising results, and we will
increase our marketing efforts for it in the second half of 2019.
Forge of Empires continued to impress, and in June we saw the title
breach the EUR 500 million lifetime
revenue milestone. This is a testament to InnoGames' best-in-class
ability to keep a successful title relevant and its player
community thriving year after year. At Kongregate, the turnaround
started to yield improvements in revenue and adjusted EBITDA, both
of these reflecting Kongregate's focus on a smaller number of more
successful games such as the newly acquired Bit Heroes.
Jørgen Madsen Lindemann
President & Chief Executive Officer
Ambition for full year 2019
The Group's ambition for the full-year 2019 has been revised to
better reflect a slower development and monetization of media
rights in esports. As a result, the new ambition is to deliver
organic sales growth of 8-12 percent (earlier: group organic sales
growth in the mid-teens percentage) and an adjusted EBITDA margin
in mid-single digits, after group central costs and excluding the
impact of IFRS 16 (earlier: group EBITDA margin in mid-single
digits after group central costs, and excluding the impact of IFRS
16) for its two business verticals, esport and gaming. The
performance will be driven by better commercialization of O&O
esports properties, the continuing strong performance of InnoGames,
and the operational turnarounds being implemented in
Kongregate.
Shareholders information
Financial calendar
Q3 results
announcement
|
29 October
2019
|
Q4 and full year
announcement
|
6 February
2020
|
Conference call
The company will host a conference call today at 9:00am Stockholm
local time (CEST). To participate in the conference call, please
dial:
Sweden:
|
+46-850-692-180
|
UK:
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+44-844-571-8892
|
US:
|
+1-631-510-7495
|
The access pin code for the call is 598 60 46. To listen to
a streamed webcast of the conference call
visit: https://edge.media-server.com/mmc/p/43ih7wt6
References:
1 NowZoo
2 AT Kearney report 2018
For more information:
Lars Torstensson
EVP Communications & Investor Relations
Direct: +46(0)702-734-879
lars.torstensson@mtg.com
Oliver Carrà
Public Relations Director
Direct: +46-708-666-433
oliver.carra@mtg.com
Reach us: communications@mtg.com
Download high-resolution
photos: Flickr
Follow
us: mtg.com / Twitter / LinkedIn
This information was brought to you by Cision
http://news.cision.com
https://news.cision.com/mtg/r/q2-2019-interim-report-april-june,c2867325
The following files are available for download:
https://mb.cision.com/Main/56/2867325/1080663.pdf
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Press release Q2 2019
MTG AB
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https://news.cision.com/mtg/i/jorgen-madsen-lindemann-mtg2,c2657869
|
Jørgen Madsen
Lindemann MTG2
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https://news.cision.com/mtg/i/jorgen-madsen-lindemann-president-and-ceo-mtg,c2657870
|
Jørgen Madsen
Lindemann President and CEO MTG
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