STOCKHOLM, Feb. 16,
2023 /PRNewswire/ --
Fourth quarter 2022
- Net sales totaled SEK 33.6
million (31.1). PAYDAY accounted for SEK 32.4 million (30.2).
- EBITDA* totaled SEK 19.4 million
(15.6).
- Depreciation, amortization and impairment totaled SEK 15.0 million (15.0).
- Profit/loss before tax amounted to SEK
-12.3 million (-13.0).
- Basic and diluted earnings per share totaled SEK -0.02 (-0.02).
- On October 6, Starbreeze signed
an agreement with developer Walking Tree Games to publish the game
THE TRIBE MUST SURVIVE.
- On October 26, Lost in Transit
Heist was successfully released as part of the Texas Heat
campaign.
Full year 2022
- Net sales totaled SEK 127.6
million (125.7). PAYDAY accounted for SEK 121.9 million (119.8).
- EBITDA* totaled 66.4 SEK million
(6.3).
- Depreciation, amortization and impairment totaled SEK 59.6 million (60.0).
- Profit/loss before tax amounted to SEK
-54.4 million (-105.2).
- Basic and diluted earnings per share totaled SEK -0.08 (0.14).
- Cash and cash equivalents amounted to SEK 108.2 million (128.6).
- In line with Starbreeze's dividend policy, the Board of
Directors proposes that no dividend is paid for 2022.
Significant events after the end of the period
- The year of PAYDAY 3 - Starbreeze presented the logo for PAYDAY
3 and opened the wish list for the game on Steam.
- From January 2023, Starbreeze
receives a higher share of revenue from sales of PAYDAY 2 base game
and DLC:s on Steam; 80% compared to previously 75%.
Tobias Sjögren, CEO, comments: We have stepped into the year
of PAYDAY
We have worked hard in recent years to lay the foundation for
the Starbreeze of the future, and in 2022 we have taken several
important steps on our journey. We have built a stronger
organization, made a return as third-party publisher and continued
to invest in one of our greatest assets - our community - through
our membership platform Starbreeze Nebula. On January 1st this year, we released the teaser
trailer and logo for the next big step on our journey - this year's
launch of PAYDAY 3. The fact that the game is eagerly awaited is
reflected not only in the reaction to the teaser, but also in that
the game has quickly climbed Steam's global wish
list of the most wished games.
Our strategy is launching high quality experiences for our
players and delivering added value over a long period of time.
Games-as-a-Service for Starbreeze means continuously releasing
content, expansions and add-on packs for our games that increase
the lifetime value of a game, for both players and for Starbreeze.
During the quarter, we released the Lost in Transit DLC, as part of
this year's Texas Heat campaign. In total, our team delivered 13
DLCs for PAYDAY 2 in 2022.
During the quarter, our MAU reached a maximum of 695,000
players, making it the second-best quarter of the year. A continued
high level of engagement drives our sales. Our Steam community page
continues to grow and now stands at over 8.6 million members.
In early December, we opened a new studio in the UK and
recruited two game veterans, Tancred Dyke-Wells and Lawrence Bishop. The studio, and the fact that
Tancred and Lawrence have joined the Starbreeze family, will
strengthen our capacity to create and develop strong IPs based on
our Games-as-a-Service model. Our own presence in the UK market
also gives us access to the large talent pool of game developers,
recognized as one of the best in the world.
Overall, Starbreeze grew during the quarter from 156 to 165
employees. Recruitments will not only strengthen the organization
in the period up to the launch of PAYDAY 3, but in the period after
this as well, and for our next project. Recruiting the right skills
continues to be a challenge for the industry as a whole, with
studies showing that there will be a shortage of 25,000 game
developers by 2030 in Sweden
alone, making our work to become the best employer in the industry
a key factor in our continued success.
Net sales for the quarter totaled SEK
33.6 million (31.1) - an increase of approximately 8
percent, where PAYDAY accounted for the main part of the growth.
EBITDA totaled SEK 19.4 million
(15.6).
Net sales for the full year increased by 2 percent to
SEK 127.6 (125.7) million, compared
to a strong comparative year in 2021. PAYDAY accounted for
SEK 121.9 (119.8) million. EBITDA for
the full year totaled SEK 66.4
million (adjusted 74.9). Although we saw a decrease compared
to the previous year, we have a good result for the year, which
shows the strength of our long-term business model.
We have an intense, inspiring and fun year ahead of us, with the
launch of PAYDAY 3 as our highest priority. At the same time, we
will continue to develop our own IP, the next major game
development project will come into place, and we will continue to
build Starbreeze in accordance with our strategy. We see that a
combination of game development projects from our proprietary and
licensed IPs, our publishing activities and the potential that
exists to take the PAYDAY brand beyond gaming will ensure a
long-term and differentiated revenue model and take Starbreeze to
the next level.
Tobias Sjögren, CEO
WEBCAST 10.00
Time: Thursday, February
16, 10.00 CET
Participation: To join the presentation - click here.
FOR MORE INFORMATION, PLEASE CONTACT:
Mats Juhl, CFO
Tel: +46 0(8) - 209 229
E-mail: ir@starbreeze.com
This disclosure contains information that Starbreeze AB is
obliged to make public pursuant to the EU Market Abuse Regulation
(EU nr 596/2014). The information was submitted for publication,
through the agency of the contact person, on 16-02-2023 07:30
CET.
The following files are available for download:
https://mb.cision.com/Main/14632/3715806/1852700.pdf
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Starbreeze Interim
report Q4 2022
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SOURCE Starbreeze AB