PAYDAY™ 3 launched and has reached recoup
STOCKHOLM, Nov. 16,
2023 /PRNewswire/ --
Third quarter
2023
- Net sales amounted to SEK 494.4
million (38.7). PAYDAY 2 accounted for SEK 51.6 million (36.1).
- PAYDAY 3 accounted for SEK 440.8
million, of which:
- SEK 193.7 million in revenue
sharing after parties' running costs and Starbreeze invoiced
running cost as well as,
- SEK 247.1 million of debt for
game financing is recognized as revenue, as Starbreeze' commitment
regarding development of the base game is considered fulfilled.
This part has no cash flow effect in the quarter.
- EBITDA* amounted to SEK 441.8
million (24.4).
- Depreciation, amortization, and impairment amounted to
SEK 142.0 million (15.4).
- Profit/loss before taxes amounted to SEK
299.8 million (-7.5).
- Basic and diluted earnings per share amounted to SEK 0.21 (-0.01).
January-September 2023
- Net sales amounted to SEK 564.3
million (94.0). PAYDAY 3 accounted for SEK 440.8 million.
- EBITDA* amounted to SEK 460.0
million (47.0).
- Depreciation, amortization, and impairment amounted to
SEK 174.7 million (44.6).
- Profit/loss before taxes amounted to SEK
299.2 million (-42.1).
- Basic and diluted earnings per share amounted to SEK 0.31 (-0.06).
- Cash and cash equivalents amounted to SEK 312.9 million (119.6).
Significant events during and after the quarter
- July 19, Digital Bros initiated
the conversion of its convertible loan of SEK 215 million at a conversion rate of
SEK 1.45.
- August 10, Starbreeze announced
that it will publish Roboquest by RyseUp Studios, version 1.0 to be
released on November 7, 2023
- September 22, worldwide launch of
PAYDAY 3, Starbreeze has recouped initial investment as of
September 30th.
- September 27, Jon Gillard and Juergen
Goeldner elected as new Board members at an extraordinary
general meeting.
- October 26, launch of Turtle vs
Turtle, a Fortnite island, developed by Torus Games.
- November 3, Starbreeze announced
that it will publish GodsTV by Melbot Studios for release in
2026.
- November 10, Starbreeze' Chairman
Torgny Hellström announced that he
declines re-election at the 2024 AGM.
CEO's message
PAYDAY™ 3 launched and has reached recoup
On September 21st PAYDAY 3 was
finally launched, a milestone for Starbreeze and a reason for
the team to be proud and celebrate. Both interest in the game and
initial sales exceeded our expectations, it was clear that many
people have been waiting a long time to play PAYDAY 3.
Unfortunately, it quickly became evident that the infrastructure on
which the game rests was not holding up - this despite extensive
internal and external tests carried out leading up to launch. The
consequence is that sales after the period are somewhat lower, but
we are convinced that what we have in store will increase sales
over time. I myself have often said that "you are never better than
your next game", and the events of September and October have given
reason for extensive analysis, investigation and action. The team's
focus is, and will continue to be, building PAYDAY 3 according to
plan and repairing the short-term drop in confidence that the
launch entailed. That PAYDAY 3, at September
30 based on preliminary total revenue, had recouped the
investment Starbreeze made in the game up until launch shows both
the strength of the brand and the trust placed in us from our
players. One of our most important tasks is to manage and nurture
this trust in us. We have a clear vision for what PAYDAY 3 will be
with our Games as a Service model, and we continue according to our
plan where the goal is to always deliver maximum value for our
players over time and results for Starbreeze.
RESULTS & POSITION
Starbreeze' net sales amounted to close to half a billion SEK
during the quarter, of which PAYDAY 3 accounted for SEK 441 million. The revenue includes digital and
physical sales on Steam, Xbox X|S, PlayStation 5, Epic Games Store,
initial one-time revenue from platform owners as well as an
accounting reversal of debt for game financing received. PAYDAY 2's
sales amounted to SEK 51.6 million,
which includes sales via Steam and the Epic Games Store as well
non-recurring income from platform owners. In July, the debt
Starbreeze had to an owner was amortized according to plan, and
later in the summer the convertible loan that had been issued to
the same owner was also converted to a share price of SEK 1.45. All in all, this reduced Starbreeze'
debt by SEK 380 million. We now have
limited indebtedness, and SEK 313
million in cash at the end of the quarter.
PAYDAY 3
With the launch completed, PAYDAY 3 now enters its next phase;
live service. This means that the team focuses on continued
development of both new features as well as improvements requested
by our players, and frequent deliveries of new content. We know the
potential we have within our existing PAYDAY community and it is
our job to deliver a product that attracts new players as well as
our PAYDAY 2 players. In November, two new free heists will be
launched for PAYDAY 3. These are two community favorites that have
been refreshed and adapted to take advantage of the possibilities
in PAYDAY 3. Along with them comes new first person
animations,weapons, skins and a host of improvements based on
feedback from our players. Production on next year's content is
already underway, with our already announced four DLCs being just a
subset of what we plan to release.
PROJECT "BAXTER"
As we now scale up the development team for Baxter, primarily
with employees who previously worked on the development of the base
game PAYDAY 3, we ensure that we make the best use of our resources
going forward. The pre-production work is proceeding according to
plan, recruitment to strengthen the team with specific skills is
constantly ongoing and we are of course looking forward to telling
you more about the project together with our license partner. There
is no intrinsic value in keeping things secret, as soon as the
timing is right for us and our licensing partner, we look forward
to telling - and showing more - of Project Baxter. It is, as
previously mentioned, one iconic brand whose DNA is characterized
by collaborative experiences and storytelling in an expansive world
- in a completely new environment compared to PAYDAY but with the
DNA that Starbreeze has excelled in over the past decade;
cooperative multiplayer games.
THIRD PARTY PUBLISHING
During the quarter, there was a lot of focus, both internally
and externally, on PAYDAY 3. Part of the publishing organization
was simultaneously working on several projects that, over the short
and long term, will contribute to increasing the size and breadth
of our community and creating more revenue streams for Starbreeze.
At the end of October, we launched an exciting albeit smaller
project together with our partner Torus Games; an island in the
Epic Games game Fortnite. A perfect opportunity for Torus to
realize its game concept and for Starbreeze to test the waters of
the rapidly growing economy that Epic is building with Fortnite
Islands. At the beginning of November, it was announced that Melbot
Studios will develop "GodsTV", a multiplayer action game with an
expected release in 2026. Last but not least, we successfully
published RyseUp Studios' 1.0 version of Roboquest which in its
launch week increased its daily active users (DAU) by
over 1,000 percent to close to 100,000 users on Steam® and
Xbox.
ORGANIZATION
Game development is very much an industry of human capital. As a
company, it is our task to ensure that we have the right skills and
that the organization is appropriate for the projects we are to
deliver. During the quarter, the number of employees increased by 9
people, primarily new recruitment of specific skills for
development of Project Baxter. Since the end of last year, we also
have operations in the UK, which has proven successful in further
increasing our recruitment base and ability to attract top
talent.
In accordance with our strategy, we look at our game releases
over long cycles, where a supporting pillar is to consistently
deliver added value to our customers and generate ongoing revenue.
While we are of course pleased with the reception and sales PAYDAY
3 had before and during launch, and the fact that we recouped our
investment in the game early on, we are also humbled by the fact
that we have a lot of hard work ahead of us. To make existing
players happy, to attract new players and to deliver on the vision
for PAYDAY 3 in parallel with Project Baxter and our ventures into
third-party publishing. There are no shortcuts in the gaming
industry, only hard and consistent work.
TOBIAS SJÖGREN, VD
Webcast
Time: 10.00 CET
Participation: To connect to the webcast- click here.
For more information, please contact:
Tobias Sjögren, CEO
Mats Juhl, CFO
Tel: +46 0(8) - 209 229
Email: ir@starbreeze.com
This information is information that Starbreeze AB is obliged
to make public pursuant to the EU Market Abuse Regulation. The
information was submitted for publication, via the contact persons
set out above, at 6:45 am CET on
November 16, 2023.
About Starbreeze
Starbreeze is an independent developer, publisher, and distributor
of PC and consoles targeting the global market, with studios in
Stockholm, Barcelona, Paris and London. Housing the smash hit IP PAYDAYTM,
Starbreeze develops games based on proprietary and third-party
rights, both in- house and in partnership with external game
developers. Starbreeze shares are listed on Nasdaq Stockholm under
the tickers STAR A and STAR B.
Read more at www.starbreeze.com and
corporate.starbreeze.com.
The following files are available for download:
https://mb.cision.com/Main/14632/3876936/2434281.pdf
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Starbreeze Interim
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SOURCE Starbreeze AB