NEW
YORK, Sept. 30, 2024 /PRNewswire/ -- The
Global Mixed Reality in Education Sector Market size is
estimated to grow by USD 0.33 million
from 2024-2028, according to Technavio. The market is estimated to
grow at a CAGR of almost 66.18
% during the forecast period. Increase in number of
MR classrooms is driving market growth, with a trend
towards increase in number of technology partnerships
However, increase in number of substitutes poses a
challenge - Key market players include 3D4Medical Ltd., Acer Inc.,
Alchemy Ltd., Alphabet Inc., Avantis Systems Ltd., Avegant Corp.,
Eon Reality Inc., fotonVR, GIGXR Inc., HP Inc., HTC Corp., Lenovo
Group Ltd., Magic Leap Inc., Meta Platforms Inc., Microsoft Corp.,
Nearpod Inc., Osterhout Design Group, RedboxVR Ltd., Samsung
Electronics Co. Ltd., Sony Group Corp., Unimersiv, Veative Labs,
VictoryXR Inc., Virtalis Holdings Ltd., and zSpace Inc..
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Forecast
period
|
2024-2028
|
Base Year
|
2023
|
Historic
Data
|
2018 - 2022
|
Segment
Covered
|
Product (Hardware and
Software), End-user (Higher education and K-12), and Geography
(North America, Europe, APAC, South America, and Middle East and
Africa)
|
Region
Covered
|
North America, Europe,
APAC, South America, and Middle East and Africa
|
Key companies
profiled
|
3D4Medical Ltd., Acer
Inc., Alchemy Ltd., Alphabet Inc., Avantis Systems Ltd., Avegant
Corp., Eon Reality Inc., fotonVR, GIGXR Inc., HP Inc., HTC Corp.,
Lenovo Group Ltd., Magic Leap Inc., Meta Platforms Inc., Microsoft
Corp., Nearpod Inc., Osterhout Design Group, RedboxVR Ltd., Samsung
Electronics Co. Ltd., Sony Group Corp., Unimersiv, Veative Labs,
VictoryXR Inc., Virtalis Holdings Ltd., and zSpace Inc.
|
Key Market Trends Fueling Growth
Mixed reality technology is gaining traction in the education
sector, leading several vendors to form strategic partnerships.
These collaborations enable schools and colleges to access
affordable and user-friendly mixed reality hardware, software, and
content, such as simulations and applications. Microsoft and
Pearson, for example, are exploring mixed reality's potential in
education, with Pearson developing MR content for areas like online
tutoring, nursing, and engineering using Microsoft HoloLens.
Texas Tech University Health Sciences
Center in Lubbock is among the institutions participating in
Pearson's mixed reality pilot program. The rising number of
technology partnerships and collaborations is expected to fuel the
growth of the global mixed reality market in education during the
forecast period.
Mixed reality, the fusion of virtual and real worlds, is
revolutionizing the education sector. IoT devices and MR technology
are merging to create learning experiences. Silicon Valley leads
product innovation with MR classrooms using headmounted displays,
sensors, motion trackers, and haptic devices. Affordable HMDs and
MR software are key to reaching a larger student population in
various regions. Data security is crucial, especially for students
with ADHD, as Bodyswaps and other MR applications gain popularity.
Mergers, acquisitions, and strategic alliances continue to shape
this market. AR and VR are important, but mixed reality sets the
new standard. Statistics show a growing trend towards MR in
education, making it an exciting space for product differentiation
and technological skill set development for teachers and students
alike.
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Market Challenges
- The Mixed Reality (MR) market in education is experiencing
growth but faces significant challenges. The high initial
investment for implementing MR technology in schools and colleges,
due to the cost of headsets and content development, limits its
accessibility. MR's enterprise-led nature also makes it less
suitable for primary and secondary schools and some universities,
as it requires extensive time for application and content creation.
Furthermore, teachers need specialized training to develop and
deliver MR content. The ambiguity surrounding MR's educational use
and students' unfamiliarity with the technology also hinder its
adoption. In contrast, affordable and accessible alternatives like
Augmented Reality (AR) and Virtual Reality (VR) are gaining
popularity. Mobile VR technology, in particular, is the most
accessible option, but its limited student interaction and fewer
apps offer a less experience. Consequently, the increasing number
of substitutes may hinder the growth of the global MR market in
education during the forecast period.
- The Mixed Reality (MR) market in the Education Sector is
experiencing rapid growth as new technologies merge the physical
and digital worlds. However, challenges persist. The earliest
adopters face a technological skill set gap among students and
teachers. In various regions, affordability of MR hardware
like headmounted displays, sensors, and motion trackers
remains a concern. Product innovation and differentiation are key
for companies, with Silicon Valley leading the charge. HMDs and MR
software are essential, but data security is paramount. MR can
benefit students with conditions like ADHD, and IoT devices can
enhance learning. Mergers, acquisitions, and strategic alliances
are shaping the MR landscape. New technologies like Bodyswaps,
Statistics, and haptic devices offer exciting possibilities.
Augmented Reality (AR) and Virtual Reality (VR) are important, but
MR is the future of education.
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growth- Download a Sample Report
Segment Overview
This mixed reality in education sector market report extensively
covers market segmentation by
- Product
- 1.1 Hardware
- 1.2 Software
- End-user
- 2.1 Higher education
- 2.2 K-12
- Geography
- 3.1 North America
- 3.2 Europe
- 3.3 APAC
- 3.4 South America
- 3.5 Middle East and
Africa
1.1 Hardware- The Mixed Reality (MR) market in
the education sector is primarily driven by the hardware segment,
which includes Head Mounted Displays (HMDs) and all-in-one computer
systems. HMDs use special lenses and sensors to create a stereo
image, enabling the user to perceive depth and a three-dimensional
experience. Microsoft dominates this segment with its HoloLens,
which allows users to see holographic images. However, its premium
price limits access for students and educational institutions. To
make MR technology more affordable, Microsoft, in collaboration
with Acer, HP, and Dell, has launched new MR headsets. Lenovo,
Asus, and other companies are also entering the market with their
affordable MR headsets. ZSpace offers an end-to-end MR solution,
including MR labs in schools and colleges. The competition in the
hardware market is expected to intensify, with Avegant and other
new players entering the fray during the forecast period. The
hardware segment's growth is attributed to the increasing
popularity of MR labs in educational institutions. These labs
provide students with collaborative learning experiences on a
single MR platform. The frame rate and body motion detection are
crucial factors in delivering an effective MR experience. The
sensory data collected from motion sensors, gyroscopes, and
accelerometers are used as inputs to the software. In conclusion,
the hardware segment is expected to continue its growth in the MR
market in the education sector due to the increasing demand for
affordable MR headsets and the benefits of collaborative learning
experiences.
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into AI's impact on market dynamics, emerging trends, and future
opportunities- including forecast (2024-2028) and historic data
(2018 - 2022)
Research Analysis
Mixed reality (MR), the convergence of augmented reality (AR)
and virtual reality (VR), is revolutionizing education by providing
learning experiences. MR integrates digital information into the
real world, enhancing traditional classroom teaching. In drug
administration education, MR enables students to interact with 3D
models of molecules, improving understanding and retention. IoT
devices and sensors in MR classrooms provide real-time data for
analysis, enhancing the learning experience. Data security is
paramount to protect student information. MR technologies cater to
diverse student populations, with AR for hands-on learning and VR
for simulations. New technologies and MR classrooms are being
adopted in various regions, with hardware including motion trackers
and headsets driving innovation. Teachers can leverage these tools
to create engaging, interactive lessons, fostering a more effective
learning environment.
Market Research Overview
Mixed reality (MR), the fusion of virtual and real worlds, is
revolutionizing education by enhancing learning experiences. IoT
devices, such as sensors and motion trackers, are integral to MR,
providing and interactive environments. Data security is paramount
in MR classrooms, ensuring student privacy. MR technologies,
including AR and VR, cater to diverse learning needs, such as those
with ADHD, through personalized experiences. Silicon Valley leads
product innovation and differentiation, with new technologies
emerging regularly. Mergers, acquisitions, and strategic alliances
shape the MR in education market. The technological skill set
required for MR is expanding, necessitating collaboration between
students, teachers, and industry. Early adoption of MR in various
regions is growing, with hardware like affordable head-mounted
displays (HMDs) and haptic devices driving adoption. MR software
development is a key focus area, with ongoing advancements in MR
applications for education.
Table of Contents:
1 Executive Summary
2 Market Landscape
3 Market Sizing
4 Historic Market Size
5 Five Forces Analysis
6 Market Segmentation
- Product
-
- End-user
-
- Geography
-
- North America
- Europe
- APAC
- South America
- Middle East And Africa
7 Customer Landscape
8 Geographic Landscape
9 Drivers, Challenges, and Trends
10 Company Landscape
11 Company Analysis
12 Appendix
About Technavio
Technavio is a leading global technology research and advisory
company. Their research and analysis focuses on emerging market
trends and provides actionable insights to help businesses identify
market opportunities and develop effective strategies to optimize
their market positions.
With over 500 specialized analysts, Technavio's report library
consists of more than 17,000 reports and counting, covering 800
technologies, spanning across 50 countries. Their client base
consists of enterprises of all sizes, including more than 100
Fortune 500 companies. This growing client base relies on
Technavio's comprehensive coverage, extensive research, and
actionable market insights to identify opportunities in existing
and potential markets and assess their competitive positions within
changing market scenarios.
Contacts
Technavio Research
Jesse Maida
Media & Marketing Executive
US: +1 844 364 1100
UK: +44 203 893 3200
Email: media@technavio.com
Website: www.technavio.com/
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SOURCE Technavio